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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="zakael19" data-source="post: 9684386" data-attributes="member: 7044099"><p>I love how Stonetop’s end of session bakes in this emphasis on relationships, it’s so fun to pause and reflect - and it means you should be always trying to form new or change your existing ones and really capture that. </p><p></p><p>Hx and Strings do a great job of representing the same mechanically as well. </p><p></p><p>I think this is the one area in which the shift from PCs to amalgamated Crew as the center of gravity makes Blades feel less intertwined for me. Players can absolutely bring it, but mostly the game doesn’t have the mechanical reinforcements that PBTAs do. It’s interesting to see the trade offs in design made to facilitate cohesive “party” play. </p><p></p><p>Your point about ceding intuition via mechanics is interesting. I know that in his recent version of Read a Sitch Baker added those parenthetical notes by each question eg: “who’s in control here? (how do I know?)” to really reinforce that this is something fictional the character is intuiting about the world they see; the other character they’re interacting with, etc. It invites the GM to also put themselves in the character’s POV and head for a second and go “this is what you know/see and <em>why.” </em></p><p></p><p>Quite often depending on the circumstance and context, I might take a moment to ask a revealing question about the player while we’re inside their head like that, just continually fleshing out my model of them. Fun stuff.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9684386, member: 7044099"] I love how Stonetop’s end of session bakes in this emphasis on relationships, it’s so fun to pause and reflect - and it means you should be always trying to form new or change your existing ones and really capture that. Hx and Strings do a great job of representing the same mechanically as well. I think this is the one area in which the shift from PCs to amalgamated Crew as the center of gravity makes Blades feel less intertwined for me. Players can absolutely bring it, but mostly the game doesn’t have the mechanical reinforcements that PBTAs do. It’s interesting to see the trade offs in design made to facilitate cohesive “party” play. Your point about ceding intuition via mechanics is interesting. I know that in his recent version of Read a Sitch Baker added those parenthetical notes by each question eg: “who’s in control here? (how do I know?)” to really reinforce that this is something fictional the character is intuiting about the world they see; the other character they’re interacting with, etc. It invites the GM to also put themselves in the character’s POV and head for a second and go “this is what you know/see and [I]why.” [/I] Quite often depending on the circumstance and context, I might take a moment to ask a revealing question about the player while we’re inside their head like that, just continually fleshing out my model of them. Fun stuff. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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