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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Enrahim" data-source="post: 9684482" data-attributes="member: 7025577"><p>In Touvelen's essay he associates the techniques of streamlining hour, Princess play, dollhouse play, substantial exploration, mechanical simulation and subjective experience with the very broad category of interest of play "simulationism".</p><p></p><p>From the essay:</p><p>When talking about the core reward cycle: "You are joined together by the curiosity towards the subject matter."</p><p>"Moving on, let’s grant for now that I’m correct about the underlying human motivations and Simulationist play is indeed engaged in for the purpose of, well, study: a Simulationist creative agenda is one that seeks inspiration and understanding in the process of Exploration."</p><p></p><p>And when contrasting with narrativism: "The fundamental issue is that a true Sim play will never, ever care about you the person, and your self-expression"</p><p></p><p>It appear to me like you cannot have coherent simulationistic play if one of the key participants enters with no curiosity, but rather just a wish to express.</p><p></p><p>Completely relevant for my point, but as you insist I will try again:</p><p>[Start of deja vu]</p><p></p><p>Thank you for proving my point.</p><p></p><p>Could you imagine it might be possible for me to state "I really like to make up good stories as a form of self expression. It is so nice to have the other players as an audience!" without you reflexively pointing out that "If you want to do what you've just described, you need a system with strong GM powers."? It should be possible to have a civil and <em>deep</em> discussion about personal preferences without dragging in system concerns.</p><p>[End of deja vu]</p><p></p><p>Absolutely! I would have hoped the context would have made it clear that this quote was reflecting back on my previous observation it might not be good for <em>play</em></p><p></p><p>Yes, the <em>homemade</em> part of this context essential to the meaning of my statement. I cannot remember Edwards in that essay "formulate a motivation that would describe why someone would prepare an elaborate setting like this for a narrative game" where "prepare" and "like this" reflects back on [USER=6790260]@EzekielRaiden[/USER] 's great description of his process outside the session.</p><p></p><p></p><p>I want to finish up with saying that I am really grateful for you answering these posts! I fear the tone of my reply might betray my frustration that we seem to be talking a bit past each other. I want to emphasize this is fully outweighed by the joy of feeling seen and adressed by someone as clearly knowledgeable as you!</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9684482, member: 7025577"] In Touvelen's essay he associates the techniques of streamlining hour, Princess play, dollhouse play, substantial exploration, mechanical simulation and subjective experience with the very broad category of interest of play "simulationism". From the essay: When talking about the core reward cycle: "You are joined together by the curiosity towards the subject matter." "Moving on, let’s grant for now that I’m correct about the underlying human motivations and Simulationist play is indeed engaged in for the purpose of, well, study: a Simulationist creative agenda is one that seeks inspiration and understanding in the process of Exploration." And when contrasting with narrativism: "The fundamental issue is that a true Sim play will never, ever care about you the person, and your self-expression" It appear to me like you cannot have coherent simulationistic play if one of the key participants enters with no curiosity, but rather just a wish to express. Completely relevant for my point, but as you insist I will try again: [Start of deja vu] Thank you for proving my point. Could you imagine it might be possible for me to state "I really like to make up good stories as a form of self expression. It is so nice to have the other players as an audience!" without you reflexively pointing out that "If you want to do what you've just described, you need a system with strong GM powers."? It should be possible to have a civil and [I]deep[/I] discussion about personal preferences without dragging in system concerns. [End of deja vu] Absolutely! I would have hoped the context would have made it clear that this quote was reflecting back on my previous observation it might not be good for [I]play[/I] Yes, the [I]homemade[/I] part of this context essential to the meaning of my statement. I cannot remember Edwards in that essay "formulate a motivation that would describe why someone would prepare an elaborate setting like this for a narrative game" where "prepare" and "like this" reflects back on [USER=6790260]@EzekielRaiden[/USER] 's great description of his process outside the session. I want to finish up with saying that I am really grateful for you answering these posts! I fear the tone of my reply might betray my frustration that we seem to be talking a bit past each other. I want to emphasize this is fully outweighed by the joy of feeling seen and adressed by someone as clearly knowledgeable as you! [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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