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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Enrahim" data-source="post: 9684485" data-attributes="member: 7025577"><p>Thank you for your extensive and really well reflected answer! The purpose of this question was that this is reflective of what is important in my understanding of Forge GNS. And from these anwer I would have put your play squarely in the narrativist camp. I would perhaps be a bit puzzled about your frustration being mainly self directed in the sim revealing question, but would have reasoned that if you were really into sim you would have happily accepted that this time the simulation didn't indicate an engaging moment for that player character. Similarly your urge for looking for consistent ways to make the narrative suggestion work might seem a bit pedantic, but the goodwill toward making it part of the story is clear.</p><p></p><p>However with Eero Tuovinen's proposal, this suddently make perfect sense. You are curious about what your player characters are going to do, so of course you are not interested in blocking any suggestions, but leave that open. But the context of the setting is an important part of the <em>it</em> you are curious to see them interact with, and hence the urge to maintain that consistency.</p><p></p><p>This contrast to my GNS understanding become even more stark when looking at the sim question. Your job as a GM is to bring the <em>it</em> to explore. This is your motivation, your agenda for participating in play. And the <em>it</em> to explore is what will the characters do, and what consequences will that have? So if you fail to provide a situation where there is anything interesting for a character to do, you have failed to provide an aproperiate <em>it</em>. So a frustration on yourself, and not on the player that appropriately play their character given the shared creative agenda make perfect sense in this view!</p><p></p><p>Again, thank you so much for providing a better example than what I could have dreamed of for how that blog post changed my perspective on these matters!</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9684485, member: 7025577"] Thank you for your extensive and really well reflected answer! The purpose of this question was that this is reflective of what is important in my understanding of Forge GNS. And from these anwer I would have put your play squarely in the narrativist camp. I would perhaps be a bit puzzled about your frustration being mainly self directed in the sim revealing question, but would have reasoned that if you were really into sim you would have happily accepted that this time the simulation didn't indicate an engaging moment for that player character. Similarly your urge for looking for consistent ways to make the narrative suggestion work might seem a bit pedantic, but the goodwill toward making it part of the story is clear. However with Eero Tuovinen's proposal, this suddently make perfect sense. You are curious about what your player characters are going to do, so of course you are not interested in blocking any suggestions, but leave that open. But the context of the setting is an important part of the [I]it[/I] you are curious to see them interact with, and hence the urge to maintain that consistency. This contrast to my GNS understanding become even more stark when looking at the sim question. Your job as a GM is to bring the [I]it[/I] to explore. This is your motivation, your agenda for participating in play. And the [I]it[/I] to explore is what will the characters do, and what consequences will that have? So if you fail to provide a situation where there is anything interesting for a character to do, you have failed to provide an aproperiate [I]it[/I]. So a frustration on yourself, and not on the player that appropriately play their character given the shared creative agenda make perfect sense in this view! Again, thank you so much for providing a better example than what I could have dreamed of for how that blog post changed my perspective on these matters! [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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