Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9687280" data-attributes="member: 29398"><p>Not really, in that downstream connections can often only be observed in hindsight; and we're playing in the here-and-now.</p><p></p><p>Sure, punching someone in the eye might cause a bystander to try tackling me, and when that attempted tackle goes wrong he sails past me into traffic and gets hit by a bus, and when the bus hits him its sudden stop causes a standing passenger on the bus to fly forward into the windshield, and so on and so on as one thing leads to another. The passenger whose face became one with the bus windshield doesn't know any of this, however; the connections are as yet invisible to him and might forever stay that way.</p><p></p><p>In game, this all happens one sequential step at a time without foreknowledge of any downstream consequences, because they haven't happened yet. Nobody knows the bystander will get hit by a bus until we resolve his tackle attempt and he wildly misses. Nobody knows a passenger on the bus will get hurt until we game-mechanically resolve what happens to the passengers when the bus makes a very sudden and unexpected stop. Etc.</p><p></p><p>In the house-on-fire example, at the moment of my failing the lock-pick attempt nobody knows the people inside will later die because we haven't yet resolved any other attempts to save them.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9687280, member: 29398"] Not really, in that downstream connections can often only be observed in hindsight; and we're playing in the here-and-now. Sure, punching someone in the eye might cause a bystander to try tackling me, and when that attempted tackle goes wrong he sails past me into traffic and gets hit by a bus, and when the bus hits him its sudden stop causes a standing passenger on the bus to fly forward into the windshield, and so on and so on as one thing leads to another. The passenger whose face became one with the bus windshield doesn't know any of this, however; the connections are as yet invisible to him and might forever stay that way. In game, this all happens one sequential step at a time without foreknowledge of any downstream consequences, because they haven't happened yet. Nobody knows the bystander will get hit by a bus until we resolve his tackle attempt and he wildly misses. Nobody knows a passenger on the bus will get hurt until we game-mechanically resolve what happens to the passengers when the bus makes a very sudden and unexpected stop. Etc. In the house-on-fire example, at the moment of my failing the lock-pick attempt nobody knows the people inside will later die because we haven't yet resolved any other attempts to save them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top