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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9689411" data-attributes="member: 42582"><p>Whether or not a burglar opens the door <em>while someone is there to see them</em> has a lot to do with their competence as a burglar. At least it seems like that to me.</p><p></p><p>Yes, as I have said, competent people make their own luck.</p><p></p><p>Now if you are telling me that your skill system can't differentiate between a burglar and a locksmith; or must resolve every twist of the lockpicks as a separate roll, rather than factoring in the need to stop and play it cool as part of the check, OK. But that's probably not a skill system that is very well suited for "fail forward" resolution.</p><p></p><p>And for clarity: it is not inherent to D&D that its skill system, or resolution system more generally, be like the one described in the previous paragraph. For instance, it's pretty clear in classic D&D that a roll to find a secret door encompasses a whole lot of discrete actions. And a class D&D thief's roll to pick a pocket seems to me to factor in all their stops and starts and making sure they don't get caught doing it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9689411, member: 42582"] Whether or not a burglar opens the door [I]while someone is there to see them[/I] has a lot to do with their competence as a burglar. At least it seems like that to me. Yes, as I have said, competent people make their own luck. Now if you are telling me that your skill system can't differentiate between a burglar and a locksmith; or must resolve every twist of the lockpicks as a separate roll, rather than factoring in the need to stop and play it cool as part of the check, OK. But that's probably not a skill system that is very well suited for "fail forward" resolution. And for clarity: it is not inherent to D&D that its skill system, or resolution system more generally, be like the one described in the previous paragraph. For instance, it's pretty clear in classic D&D that a roll to find a secret door encompasses a whole lot of discrete actions. And a class D&D thief's roll to pick a pocket seems to me to factor in all their stops and starts and making sure they don't get caught doing it. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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