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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="FrogReaver" data-source="post: 9689708" data-attributes="member: 6795602"><p>Okay. I’m not ready to commit but let’s explore this. Skill with thieves tools means both skill at picking locks and skill at being silent with them. Then we need some way to differentiate the possible outcomes of pick the lock only but make noise, stay silent while attempting to pick but don’t make noise, both stay silent and pick the lock, don’t stay silent or pick the lock. If that’s what the skill represents then rolling the skill should resolve which of those possible outcomes we end up in. In the proposed example it doesn’t. There was 1 successful thieves tools roll which only has 2 possible outcomes when we need 4. </p><p></p><p></p><p></p><p>I think genre sim works fine with independent world. You just weight probabilities toward the outcomes the genre demands.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9689708, member: 6795602"] Okay. I’m not ready to commit but let’s explore this. Skill with thieves tools means both skill at picking locks and skill at being silent with them. Then we need some way to differentiate the possible outcomes of pick the lock only but make noise, stay silent while attempting to pick but don’t make noise, both stay silent and pick the lock, don’t stay silent or pick the lock. If that’s what the skill represents then rolling the skill should resolve which of those possible outcomes we end up in. In the proposed example it doesn’t. There was 1 successful thieves tools roll which only has 2 possible outcomes when we need 4. I think genre sim works fine with independent world. You just weight probabilities toward the outcomes the genre demands. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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