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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9691699" data-attributes="member: 6790260"><p>....</p><p></p><p>It literally actually does though.</p><p></p><p>7-9 is a partial success. This may work out as: you get some of what you wanted, but must sacrifice something else (e.g. you can only choose one benefit out of four, rather than three benefits out of four); you get what you wanted, and also what you didn't want (e.g. you deal your damage, but you also take damage); </p><p></p><p>6- <em>is explicitly called a "miss" or a "fail"</em>. You don't get what you want--and because rolls are only supposed to occur when both failure and success are interesting, otherwise we stay where we started, meaning, "in the fiction"--<em>and</em> something bad happens.</p><p></p><p>"You just fail and literally nothing happens or changes" isn't the result of a <em>roll</em> in DW because "literally nothing happens, the world doesn't change, nothing of value was gained nor lost, just keep rolling until something changes" isn't what rolls are <em>for</em> in that game. "LITERALLY only failure on the task, but NOTHING whatsoever comes of that failure" isn't an option, yes. But results that are failures do, in fact, happen. "Failure" <em>as the result of a roll</em> needs to be more than just "literally only failure on the task but nothing whatsoever actually happens".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9691699, member: 6790260"] .... It literally actually does though. 7-9 is a partial success. This may work out as: you get some of what you wanted, but must sacrifice something else (e.g. you can only choose one benefit out of four, rather than three benefits out of four); you get what you wanted, and also what you didn't want (e.g. you deal your damage, but you also take damage); 6- [I]is explicitly called a "miss" or a "fail"[/I]. You don't get what you want--and because rolls are only supposed to occur when both failure and success are interesting, otherwise we stay where we started, meaning, "in the fiction"--[I]and[/I] something bad happens. "You just fail and literally nothing happens or changes" isn't the result of a [I]roll[/I] in DW because "literally nothing happens, the world doesn't change, nothing of value was gained nor lost, just keep rolling until something changes" isn't what rolls are [I]for[/I] in that game. "LITERALLY only failure on the task, but NOTHING whatsoever comes of that failure" isn't an option, yes. But results that are failures do, in fact, happen. "Failure" [I]as the result of a roll[/I] needs to be more than just "literally only failure on the task but nothing whatsoever actually happens". [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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