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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Enrahim" data-source="post: 9693779" data-attributes="member: 7025577"><p>Ok, I am absolutely certain that we play <em>very</em> differently. But I think that is due to other dimensions of preference than wish for player input. The issue of respecting player input is as you can imagine <em>very</em> close to my heart.</p><p></p><p>So if you can give me som guidance on how you envision trad is limiting me in this regard I really would like to hear! (This is no jest, I really want to learn. As a software developer, that is what we do right?)</p><p></p><p>To illustrate how seriously I take it, I got a game published in an rpg anthology that has as the key part of it distributing traditional GM responsibilities over all participants. This was in the mids of the forge craze. My main problem with what I have seen of modern takes on player input, is that it limits versatility of play. In particular it tend to be in direct conflict with the detail planning that is <em>required</em> for certain types of scenarios (like the "realistic" heist vs the "dramatic" heist of BitD).</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9693779, member: 7025577"] Ok, I am absolutely certain that we play [I]very[/I] differently. But I think that is due to other dimensions of preference than wish for player input. The issue of respecting player input is as you can imagine [I]very[/I] close to my heart. So if you can give me som guidance on how you envision trad is limiting me in this regard I really would like to hear! (This is no jest, I really want to learn. As a software developer, that is what we do right?) To illustrate how seriously I take it, I got a game published in an rpg anthology that has as the key part of it distributing traditional GM responsibilities over all participants. This was in the mids of the forge craze. My main problem with what I have seen of modern takes on player input, is that it limits versatility of play. In particular it tend to be in direct conflict with the detail planning that is [I]required[/I] for certain types of scenarios (like the "realistic" heist vs the "dramatic" heist of BitD). [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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