Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Firebird" data-source="post: 9694138" data-attributes="member: 7015803"><p>I think this is largely the source of the discontent. If the game forces you to strongly distinguish between these two it is hard to immerse yourself as if you were the PC.</p><p></p><p>Sorry [USER=42582]@pemerton[/USER]--I'm with [USER=6795602]@FrogReaver[/USER] , you've not understood the difference we are drawing with the orc case. The difference you suggest here is one such difference, but it is not what we are interested in.</p><p></p><p>The important difference for us is that the player setting the stakes (<em>deciding</em> what is at stake).</p><p></p><p>Consider a third case: the players are trying to assassinate Lord Farquaad. The system is free form so they get to define the move. They say: "we'll break into his manor. On a 10+, Lord Farquaad appears and we slay him. On a 7-9, he's there, but there are guards and we have to fight. On a 6-, he is out of town and the guards are there."</p><p></p><p>In this case, a successful roll (i) causes everyone to agree Lord Farquaad is dead and (ii) in the fiction the PC kills Lord Farquaad", as your orc case.</p><p></p><p>However, it differs from the orc case because <em>the player was allowed to set the stakes of the roll</em>. It doesn't reference fixed aspects of the world, like the orc the GM described and its GM-facing stats, or that the GM wrote Lord Farquaad was out on campaign for the next month. It is a lottery where the players got to choose what to play for. Like the rune case.</p><p></p><p>I suppose you could be saying -- 'well, the event 'Lord Farquaad is in the castle' is caused by the player's roll but not the PCs action and that is the disconnect'. If that's what you have in mind, then I am confused by why you see our take on it as missing the point. Because clearly the causality is broken <em>because</em> the player gets to set the stakes in that way.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9694138, member: 7015803"] I think this is largely the source of the discontent. If the game forces you to strongly distinguish between these two it is hard to immerse yourself as if you were the PC. Sorry [USER=42582]@pemerton[/USER]--I'm with [USER=6795602]@FrogReaver[/USER] , you've not understood the difference we are drawing with the orc case. The difference you suggest here is one such difference, but it is not what we are interested in. The important difference for us is that the player setting the stakes ([I]deciding[/I] what is at stake). Consider a third case: the players are trying to assassinate Lord Farquaad. The system is free form so they get to define the move. They say: "we'll break into his manor. On a 10+, Lord Farquaad appears and we slay him. On a 7-9, he's there, but there are guards and we have to fight. On a 6-, he is out of town and the guards are there." In this case, a successful roll (i) causes everyone to agree Lord Farquaad is dead and (ii) in the fiction the PC kills Lord Farquaad", as your orc case. However, it differs from the orc case because [I]the player was allowed to set the stakes of the roll[/I]. It doesn't reference fixed aspects of the world, like the orc the GM described and its GM-facing stats, or that the GM wrote Lord Farquaad was out on campaign for the next month. It is a lottery where the players got to choose what to play for. Like the rune case. I suppose you could be saying -- 'well, the event 'Lord Farquaad is in the castle' is caused by the player's roll but not the PCs action and that is the disconnect'. If that's what you have in mind, then I am confused by why you see our take on it as missing the point. Because clearly the causality is broken [I]because[/I] the player gets to set the stakes in that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top