Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enrahim" data-source="post: 9694294" data-attributes="member: 7025577"><p>I totally get and agree to the last part. Guess how much prep work I did each week in the 3 homebrew campaigns I talked about? Absolutely nothing beyond thinking. The exception was when I in 2 of them ran a prewritten adventure as we wanted a change of pace. There was a bit of prep reading and setting up for those. - oh, and writing up a page describing the prophetic dream one of the characters had while lying in a coma while it's player was away in the first one.</p><p></p><p>So I do not really see that limiting factor you are talking about? I could of course run a dramatic style heist in D&D if I found the realistic approach too tedious for the scenario at hand.. (There is a difference between getting the Ruby in the mansion safe, and breaking fort Knox)</p><p></p><p>But of course BitD is superior in heist. That is what it does. I am in no doubt about that.. But how well does it perform if we feel like it would be cool to put the characters trough a dungeon crawl for a change?</p><p></p><p>And unfortunately I do not see anywhere you touch upon how player input factors into this?</p><p></p><p>Edit: Reading closer it might be we are actually fully in agreement, just using the word "trad" differently. I use it for play where there is one GM that has full power over the rules - where the rules are just a toolset for the GM to use to help produce an experience everyone can appriciate. Your use of the term seem to be closer to what I would have called prepared map and key-play. In which case I fully agree that this particular style of play is extremely limiting if you bind yourself to that mast without allowing for more flexible approaches when needed. (I doubt any of the even most living world fanatics in this thread is fully in that category though..)</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9694294, member: 7025577"] I totally get and agree to the last part. Guess how much prep work I did each week in the 3 homebrew campaigns I talked about? Absolutely nothing beyond thinking. The exception was when I in 2 of them ran a prewritten adventure as we wanted a change of pace. There was a bit of prep reading and setting up for those. - oh, and writing up a page describing the prophetic dream one of the characters had while lying in a coma while it's player was away in the first one. So I do not really see that limiting factor you are talking about? I could of course run a dramatic style heist in D&D if I found the realistic approach too tedious for the scenario at hand.. (There is a difference between getting the Ruby in the mansion safe, and breaking fort Knox) But of course BitD is superior in heist. That is what it does. I am in no doubt about that.. But how well does it perform if we feel like it would be cool to put the characters trough a dungeon crawl for a change? And unfortunately I do not see anywhere you touch upon how player input factors into this? Edit: Reading closer it might be we are actually fully in agreement, just using the word "trad" differently. I use it for play where there is one GM that has full power over the rules - where the rules are just a toolset for the GM to use to help produce an experience everyone can appriciate. Your use of the term seem to be closer to what I would have called prepared map and key-play. In which case I fully agree that this particular style of play is extremely limiting if you bind yourself to that mast without allowing for more flexible approaches when needed. (I doubt any of the even most living world fanatics in this thread is fully in that category though..) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top