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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9694723" data-attributes="member: 6906980"><p>If there is no time pressure, I generally don't ask for a check to see if a lock can be opened if it's standard quality but there are exceptions. In today's world locks are mass manufactured and most locks we encounter day to day are relatively low quality. In the past certain types of locks likely followed a very similar pattern but they were all hand made so any two locks could require different techniques. In addition not all locks use standard keyways and tumblers, there are some locks that can't be picked <a href="https://unitedlocksmith.net/blog/4-locks-that-cannot-be-picked" target="_blank">4 Locks That Cannot Be Picked – 4 Unpickable Locks</a>. I particularly like the chain key myself.</p><p></p><p></p><p></p><p>In my game if the character can't get the lock opened quickly but I think it is possible (depends on how much they miss the target DC by) they have the option to continue but it will take 2d10 minutes to open the lock. If they're in a threatening area something may happen while they're working on the lock. </p><p></p><p>The only direct result of a sleight of hand to open a lock will be whether or not the lock is opened. Other things can happen while the rogue is opening the lock. Other things can happen depending on whether or not they are able to open the lock. Other things will not happen because of the the check itself.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9694723, member: 6906980"] If there is no time pressure, I generally don't ask for a check to see if a lock can be opened if it's standard quality but there are exceptions. In today's world locks are mass manufactured and most locks we encounter day to day are relatively low quality. In the past certain types of locks likely followed a very similar pattern but they were all hand made so any two locks could require different techniques. In addition not all locks use standard keyways and tumblers, there are some locks that can't be picked [URL="https://unitedlocksmith.net/blog/4-locks-that-cannot-be-picked"]4 Locks That Cannot Be Picked – 4 Unpickable Locks[/URL]. I particularly like the chain key myself. In my game if the character can't get the lock opened quickly but I think it is possible (depends on how much they miss the target DC by) they have the option to continue but it will take 2d10 minutes to open the lock. If they're in a threatening area something may happen while they're working on the lock. The only direct result of a sleight of hand to open a lock will be whether or not the lock is opened. Other things can happen while the rogue is opening the lock. Other things can happen depending on whether or not they are able to open the lock. Other things will not happen because of the the check itself. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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