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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9694945" data-attributes="member: 6785785"><p>Okay? Not sure what that has to do with what I said. </p><p></p><p></p><p></p><p>This seems to imply that the world waits for the character to decide what to do next... but I don't know why that would happen. </p><p></p><p>I would expect that in most RPGs, whether trad or narrativist or whatever other label we could apply, the GM absolutely could narrate something happening after the failed attempt. </p><p></p><p>Even at its most basic, you'd think any other characters involved in the scene would have an opportunity to act. </p><p></p><p></p><p></p><p>And this comes up when? Like, when the PCs are in town? Or when they're in a potentially dangerous location? </p><p></p><p>Or does that really not matter? </p><p></p><p></p><p></p><p>According to you, the two situation have the same stakes.</p><p></p><p>Yet, you describe one as not even worth playing out. This implies that a level of danger being present is also a reason to have a roll. </p><p></p><p>And as I've said several times... because there have been comparisons to how "nothing happens" is "more realistic"... look at the two situations not as a game, but as something that's really happening. Would you really say that these two thieves are facing the same consequences? </p><p></p><p></p><p></p><p></p><p>Again, you're reading things that are not there. </p><p></p><p>I didn't say it's bizarre for people to run a game differently than mine. I said believing that these two thieves are facing the same consequences is what's bizarre.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9694945, member: 6785785"] Okay? Not sure what that has to do with what I said. This seems to imply that the world waits for the character to decide what to do next... but I don't know why that would happen. I would expect that in most RPGs, whether trad or narrativist or whatever other label we could apply, the GM absolutely could narrate something happening after the failed attempt. Even at its most basic, you'd think any other characters involved in the scene would have an opportunity to act. And this comes up when? Like, when the PCs are in town? Or when they're in a potentially dangerous location? Or does that really not matter? According to you, the two situation have the same stakes. Yet, you describe one as not even worth playing out. This implies that a level of danger being present is also a reason to have a roll. And as I've said several times... because there have been comparisons to how "nothing happens" is "more realistic"... look at the two situations not as a game, but as something that's really happening. Would you really say that these two thieves are facing the same consequences? Again, you're reading things that are not there. I didn't say it's bizarre for people to run a game differently than mine. I said believing that these two thieves are facing the same consequences is what's bizarre. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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