Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9697446" data-attributes="member: 42582"><p>But how are those details, of where the PC learned things, established. And how do you create the character's memories? Does the player decide what the PC remembers about religious matters? Or does the GM? If the latter, is this a departure from the principle that "The GM controls the world, the player controls the PC"?</p><p></p><p>And so why does the Apocalypse World human ears example count as a departure from "the GM controls the world"? Or the strange runes example?</p><p></p><p>If "control" is not being used literally in one case, why must it be used literally in the other case?</p><p></p><p>Not obvious at all, because I don't know what either bit of jargon means. I don't see how having things hinge on a GM decision in response to a wandering monster check is different from having it hinge on a GM decision in response to a player's roll is different from having it hinge on a GM's decision in response to a player's question, as far as "quantum" goes.</p><p></p><p>I mean, if you wanted to say that the GM's roll for wandering monsters is different from the other two, because no player is involved, OK.</p><p></p><p>Or if you wanted to say that the roll for wandering monsters and the skill check are different from the third example, because the latter is an extrapolative decision with no roll involved, OK.</p><p></p><p>But I don't know what it is that you are saying is supposed to make the first and third "not quantum" (for the GM and/or player) whereas the second one is.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9697446, member: 42582"] But how are those details, of where the PC learned things, established. And how do you create the character's memories? Does the player decide what the PC remembers about religious matters? Or does the GM? If the latter, is this a departure from the principle that "The GM controls the world, the player controls the PC"? And so why does the Apocalypse World human ears example count as a departure from "the GM controls the world"? Or the strange runes example? If "control" is not being used literally in one case, why must it be used literally in the other case? Not obvious at all, because I don't know what either bit of jargon means. I don't see how having things hinge on a GM decision in response to a wandering monster check is different from having it hinge on a GM decision in response to a player's roll is different from having it hinge on a GM's decision in response to a player's question, as far as "quantum" goes. I mean, if you wanted to say that the GM's roll for wandering monsters is different from the other two, because no player is involved, OK. Or if you wanted to say that the roll for wandering monsters and the skill check are different from the third example, because the latter is an extrapolative decision with no roll involved, OK. But I don't know what it is that you are saying is supposed to make the first and third "not quantum" (for the GM and/or player) whereas the second one is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top