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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9698145" data-attributes="member: 29398"><p>Maybe, though if the backstory (or its major elements) are a) generated randomly as part of char-gen and-or b) supplied by the DM or some other external source then subsequent immersion will be as before: you take what you've got and make what you can of it.</p><p></p><p>Indeed. Or - and this has in fact happened to one of my own major characters - the backstory gets rendered largely moot during play when the party gets punted 250 years into its own past and stays there: even though my character remembers it all, none of the backstory has actually occurred yet! That said, if I do a detailed backstory for a character it's 99% for my own benefit, to inform my roleplay; I don't expect the DM to bring it into play in any significant way.</p><p></p><p>It might not surprise you to learn we randomize the major elements of backstory: character age, past skills and professions (e.g. sailor, baker, nobility, armourer, etc.), life skill abilities (swimming, riding, boating, etc.), non-native languages spoken (and of those, languages literate), +++ family details (siblings, parents, etc. and what they did/do), hometown, sometimes upbringing details, past travels if any, and so on.</p><p></p><p>Everything before the '+++' is and must be done during char-gen, with a subsequent roll to determine how good you are at each skill you have or have had. The rest is often left until the character has stuck around long enogh to become relevant, and is a good excuse for an out-of-session visit to the pub.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9698145, member: 29398"] Maybe, though if the backstory (or its major elements) are a) generated randomly as part of char-gen and-or b) supplied by the DM or some other external source then subsequent immersion will be as before: you take what you've got and make what you can of it. Indeed. Or - and this has in fact happened to one of my own major characters - the backstory gets rendered largely moot during play when the party gets punted 250 years into its own past and stays there: even though my character remembers it all, none of the backstory has actually occurred yet! That said, if I do a detailed backstory for a character it's 99% for my own benefit, to inform my roleplay; I don't expect the DM to bring it into play in any significant way. It might not surprise you to learn we randomize the major elements of backstory: character age, past skills and professions (e.g. sailor, baker, nobility, armourer, etc.), life skill abilities (swimming, riding, boating, etc.), non-native languages spoken (and of those, languages literate), +++ family details (siblings, parents, etc. and what they did/do), hometown, sometimes upbringing details, past travels if any, and so on. Everything before the '+++' is and must be done during char-gen, with a subsequent roll to determine how good you are at each skill you have or have had. The rest is often left until the character has stuck around long enogh to become relevant, and is a good excuse for an out-of-session visit to the pub. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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