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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9698168" data-attributes="member: 42582"><p>An attribute/ability rating in Cortex+ represents something - eg Godlike Strength d12 represents that the character has godlike strength.</p><p></p><p>But the roll of the dice doesn't represent anything. Choosing which two dice to take as the total, and which die to use for effect, is not a representational process.</p><p></p><p>The probability distribution of the hit location chart is intended to represent the likelihoods of various sorts of blows being struck in combat. What the <em>roll of the dice</em> represents is much more contentious, <a href="http://www.indie-rpgs.com/articles/15/" target="_blank">as Edwards notes</a>:</p><p></p><p style="margin-left: 20px">The causal sequence of task resolution in Simulationist play must be linear in time. He swings: on target or not? The other guy dodges or parries: well or badly? The weapon contacts the unit of armor + body: how hard? The armor stops some of it: how much? The remaining impact hits tissue: how deeply? With what psychological (stunning, pain) effects? With what continuing effects? All of this is settled in order, on this guy's "go," and the next guy's "go" is simply waiting its turn, in time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The few exceptions have always been accompanied by explanatory text, sometimes apologetic and sometimes blase. A good example is classic hit location, in which the characters first roll to-hit and to-parry, then hit location for anywhere on the body (RuneQuest, GURPS). Cognitively, to the Simulationist player, this requires a replay of the character's intent and action that is nearly intolerable. It often breaks down in play, either switching entirely to called shots and abandoning the location roll, or waiting on the parry roll until the hit location is known.</p><p></p><p>I'm not familiar with this roll.</p><p></p><p>Some rolls in RPGs may be representational, although I suspect many are not. My post that you quoted was talking specifically about Burning Wheel.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9698168, member: 42582"] An attribute/ability rating in Cortex+ represents something - eg Godlike Strength d12 represents that the character has godlike strength. But the roll of the dice doesn't represent anything. Choosing which two dice to take as the total, and which die to use for effect, is not a representational process. The probability distribution of the hit location chart is intended to represent the likelihoods of various sorts of blows being struck in combat. What the [I]roll of the dice[/I] represents is much more contentious, [url=http://www.indie-rpgs.com/articles/15/]as Edwards notes[/url]: [indent]The causal sequence of task resolution in Simulationist play must be linear in time. He swings: on target or not? The other guy dodges or parries: well or badly? The weapon contacts the unit of armor + body: how hard? The armor stops some of it: how much? The remaining impact hits tissue: how deeply? With what psychological (stunning, pain) effects? With what continuing effects? All of this is settled in order, on this guy's "go," and the next guy's "go" is simply waiting its turn, in time. The few exceptions have always been accompanied by explanatory text, sometimes apologetic and sometimes blase. A good example is classic hit location, in which the characters first roll to-hit and to-parry, then hit location for anywhere on the body (RuneQuest, GURPS). Cognitively, to the Simulationist player, this requires a replay of the character's intent and action that is nearly intolerable. It often breaks down in play, either switching entirely to called shots and abandoning the location roll, or waiting on the parry roll until the hit location is known.[/indent] I'm not familiar with this roll. Some rolls in RPGs may be representational, although I suspect many are not. My post that you quoted was talking specifically about Burning Wheel. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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