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*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9698971" data-attributes="member: 6785785"><p>That more noise is made on the failed attempt... enough to alert someone nearby. Similar to a stealth roll. </p><p></p><p></p><p></p><p>I don't think either of these things is true. I believe that one attempt at picking a lock can be quieter than another, just like one can walk more quietly, or attempt to do just about anything else quietly. </p><p></p><p></p><p></p><p>Yeah, I don't agree... I think this is all semantic nonsense. </p><p></p><p></p><p></p><p>Yes, I understand that. I've simply represented that step in another way. It's one step removed... the lock picking makes noise, someone hears it. </p><p></p><p></p><p></p><p>The principle tells you to do what it wants you to do. It's not telling you to do something completely different. </p><p></p><p>Your example is hamburger. </p><p></p><p></p><p></p><p>But according to your logic, the 5e text is accusing every other game that exists of encouraging metagame thinking. </p><p></p><p>The same way that you're reading an insult into the advice in another rule book to "Make the characters' lives not boring". </p><p></p><p></p><p></p><p>Things are not just interesting because we play the game. We have to make it so. If the characters meet in a tavern, and the GM never presents them with anything to do, and they don't think of something themselves... that's not inherently interesting. We're not going to just say "wow these characters sitting in this tavern is totally not boring at all" automatically. </p><p></p><p>The players and the GM should actively do something to make things interesting. </p><p></p><p></p><p></p><p>Luke's life on Tatooine was boring. If we looked at it as a game, his player deciding to investigate the mysteries of the droids, and to go see the weird old hermit, were decisions to make his life interesting. I mean, he's literally given a choice at one point and says "I want to go with you and train to be a jedi like my father". If he was a PC, that would be the player making his life not boring... he's leaving Tatooine. </p><p></p><p></p><p></p><p>Because you've positioned sensible as the opposite of exciting and have advocated for the players to be sensible. Then you get mad at perceived suggestions that sensible is boring. </p><p></p><p>No one is commenting on your play here. At all.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9698971, member: 6785785"] That more noise is made on the failed attempt... enough to alert someone nearby. Similar to a stealth roll. I don't think either of these things is true. I believe that one attempt at picking a lock can be quieter than another, just like one can walk more quietly, or attempt to do just about anything else quietly. Yeah, I don't agree... I think this is all semantic nonsense. Yes, I understand that. I've simply represented that step in another way. It's one step removed... the lock picking makes noise, someone hears it. The principle tells you to do what it wants you to do. It's not telling you to do something completely different. Your example is hamburger. But according to your logic, the 5e text is accusing every other game that exists of encouraging metagame thinking. The same way that you're reading an insult into the advice in another rule book to "Make the characters' lives not boring". Things are not just interesting because we play the game. We have to make it so. If the characters meet in a tavern, and the GM never presents them with anything to do, and they don't think of something themselves... that's not inherently interesting. We're not going to just say "wow these characters sitting in this tavern is totally not boring at all" automatically. The players and the GM should actively do something to make things interesting. Luke's life on Tatooine was boring. If we looked at it as a game, his player deciding to investigate the mysteries of the droids, and to go see the weird old hermit, were decisions to make his life interesting. I mean, he's literally given a choice at one point and says "I want to go with you and train to be a jedi like my father". If he was a PC, that would be the player making his life not boring... he's leaving Tatooine. Because you've positioned sensible as the opposite of exciting and have advocated for the players to be sensible. Then you get mad at perceived suggestions that sensible is boring. No one is commenting on your play here. At all. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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