Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9699533" data-attributes="member: 6915329"><p>The problem is that rules like morale or Persuasion checks is that they make people play <em>not </em>in character. They have to run away because the dice say they do, not because it's in character for them to run away. They have to believe an NPC or accept someone's arguments because the dice say they do, not because the NPC is actually believable or made a good point. </p><p></p><p>In other words, you stop playing your character and let the dice play them instead.</p><p></p><p>In D&D, and many other games, <em>most</em> of the time (there are a few exceptions) when a character is forced to run away or believe an NPC, it's because there's magic involved. Or if not actually magic, then something that is pretty darn close: a dragon's roar may (or may not) be magical in nature, but it's a creature nearly as big as a football field that is angry at you in particular. Some games even specify that fear effects should be limited to supernatural events--both GURPS and SWADE make a note of that, for instance.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9699533, member: 6915329"] The problem is that rules like morale or Persuasion checks is that they make people play [I]not [/I]in character. They have to run away because the dice say they do, not because it's in character for them to run away. They have to believe an NPC or accept someone's arguments because the dice say they do, not because the NPC is actually believable or made a good point. In other words, you stop playing your character and let the dice play them instead. In D&D, and many other games, [I]most[/I] of the time (there are a few exceptions) when a character is forced to run away or believe an NPC, it's because there's magic involved. Or if not actually magic, then something that is pretty darn close: a dragon's roar may (or may not) be magical in nature, but it's a creature nearly as big as a football field that is angry at you in particular. Some games even specify that fear effects should be limited to supernatural events--both GURPS and SWADE make a note of that, for instance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top