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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9699822" data-attributes="member: 23751"><p>I think Blorb is a silly name, but the principle isn't Blorb. The principle is what is described when you read Blorb. </p><p></p><p>If someone says I follow the Blorb principle, almost no one in this world will know what you are talking about. If you tell them you follow the principle of an eye for an eye, most will know it or be able to figure it out from the context.</p><p></p><p>It's the same with others. The principle isn't The Golden Rule. The principle is do unto others what you would want them to do unto you.</p><p></p><p>If they had called the The Golden Rule say, Do Whatever The Hell You Feel Like, it would be an issue because what it is named is very much not what the principle actually is.</p><p></p><p>This is the problem with the Make the Characters' Lives Interesting "principle." That's not what it does. The actual principle does something very different. </p><p></p><p>First, this is an example of not playing the game right. It's not an example of a game being played correctly which would result in the character not being bored and hopefully the player not being bored. </p><p></p><p>Second, the character may not be bored in that scenario. The character is in some situation where he is adventuring or exploring a strange place or whatever, and is looking for a secret door. That doesn't sound like a boring situation in the fiction.</p><p></p><p>Which leads us to the real principle being discussed here, "Choose results that are interesting to the player." If the player is having fun, everything else works out more or less automatically.</p><p></p><p>It's all about being boring for the players, not the characters. The players are the ones that need to be interested and having fun. You can accomplish that easily and still be a neutral arbiter.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9699822, member: 23751"] I think Blorb is a silly name, but the principle isn't Blorb. The principle is what is described when you read Blorb. If someone says I follow the Blorb principle, almost no one in this world will know what you are talking about. If you tell them you follow the principle of an eye for an eye, most will know it or be able to figure it out from the context. It's the same with others. The principle isn't The Golden Rule. The principle is do unto others what you would want them to do unto you. If they had called the The Golden Rule say, Do Whatever The Hell You Feel Like, it would be an issue because what it is named is very much not what the principle actually is. This is the problem with the Make the Characters' Lives Interesting "principle." That's not what it does. The actual principle does something very different. First, this is an example of not playing the game right. It's not an example of a game being played correctly which would result in the character not being bored and hopefully the player not being bored. Second, the character may not be bored in that scenario. The character is in some situation where he is adventuring or exploring a strange place or whatever, and is looking for a secret door. That doesn't sound like a boring situation in the fiction. Which leads us to the real principle being discussed here, "Choose results that are interesting to the player." If the player is having fun, everything else works out more or less automatically. It's all about being boring for the players, not the characters. The players are the ones that need to be interested and having fun. You can accomplish that easily and still be a neutral arbiter. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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