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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9701828" data-attributes="member: 23751"><p>I typed DMG instead of PHB by mistake. The rules are in the PHB. The DMG just says creature and the like, which are 100% NPCs.</p><p></p><p>"ABILITY CHECKS</p><p>In addition to roleplaying,<strong> ability checks are key in determining the outcome of an interaction</strong>. </p><p></p><p>Your roleplaying efforts <strong>can alter an NPC's attitude</strong>, but there might still be an element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role<strong> in determining an NPC's reactions</strong>. Other checks might be appropriate in certain situations, at your DM's discretion.</p><p></p><p>Pay attention to <strong>your skill proficiencies when thinking of how you want to interact with an NPC</strong>, and stack the deck in your favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet to lead the discussion. When negotiating for a hostage's release, the cleric with Persuasion should do most of the talking."</p><p></p><p>That's the section on ability checks for social interactions. And as I said, the DMG just talks about PCs affecting NPCs, but without using the term NPC. Instead if uses terms like creatures, or "when the adventurers request..." indicating PC to NPC, but not vice versa.</p><p></p><p>Find me anything that says or implies that social skills can be used on PCs. Just one thing.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9701828, member: 23751"] I typed DMG instead of PHB by mistake. The rules are in the PHB. The DMG just says creature and the like, which are 100% NPCs. "ABILITY CHECKS In addition to roleplaying,[B] ability checks are key in determining the outcome of an interaction[/B]. Your roleplaying efforts [B]can alter an NPC's attitude[/B], but there might still be an element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role[B] in determining an NPC's reactions[/B]. Other checks might be appropriate in certain situations, at your DM's discretion. Pay attention to [B]your skill proficiencies when thinking of how you want to interact with an NPC[/B], and stack the deck in your favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet to lead the discussion. When negotiating for a hostage's release, the cleric with Persuasion should do most of the talking." That's the section on ability checks for social interactions. And as I said, the DMG just talks about PCs affecting NPCs, but without using the term NPC. Instead if uses terms like creatures, or "when the adventurers request..." indicating PC to NPC, but not vice versa. Find me anything that says or implies that social skills can be used on PCs. Just one thing. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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