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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9701855" data-attributes="member: 6785785"><p>I offered one not too long ago in a thread that touched on this topic. </p><p></p><p>In Stonetop, there is a playbook called The Heavy. They're a fighter type character, and in this case, the player had selected a background option that the character was marked by the runes of Tor, the god of the storm. This made the character much more like a D&D barbarian in that they could "roil with anger" and that would give them benefits in combat, much like a barbarian's rage ability. </p><p></p><p>The main difference is that once the rage begins, it is not easy to stop. They have to make a roll + Wisdom to stop roiling with anger. If they fail the roll, then the player has to tell you what foolish thing they do. </p><p></p><p>This came up quite often in our game, and the character had a -1 Wisdom, so it was a roll he failed often. He beat up allies, he broke useful items, he killed a prisoner... all because he could not control his anger. The most notable time this came up was with a scene between the Heavy and his young son. They were estranged, with a lot of conflict between them. The boy hurled an accusation at the Heavy and then ran off. The Heavy roiled with anger and chased the boy down (the player's decision to roil with anger was becuase it made sense in light of the accusation, and also because it would increase his chances of catching the boy). </p><p></p><p>So he rolls successfully to catch the boy... but then has to roll to control his anger. If he fails, then the player "has to say what damn fool thing" the Heavy does. So it was a tense moment in play. Luckily, for the first time, the player succeeded at such a roll. </p><p></p><p>I brought this example up as an interesting way that mechanics about controlling one's character can be used in play. It seems far more meaningful to me that there is a dice roll involved here rather than just leaving it up to the player. Others disagreed and thought this was somehow "problematic".</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9701855, member: 6785785"] I offered one not too long ago in a thread that touched on this topic. In Stonetop, there is a playbook called The Heavy. They're a fighter type character, and in this case, the player had selected a background option that the character was marked by the runes of Tor, the god of the storm. This made the character much more like a D&D barbarian in that they could "roil with anger" and that would give them benefits in combat, much like a barbarian's rage ability. The main difference is that once the rage begins, it is not easy to stop. They have to make a roll + Wisdom to stop roiling with anger. If they fail the roll, then the player has to tell you what foolish thing they do. This came up quite often in our game, and the character had a -1 Wisdom, so it was a roll he failed often. He beat up allies, he broke useful items, he killed a prisoner... all because he could not control his anger. The most notable time this came up was with a scene between the Heavy and his young son. They were estranged, with a lot of conflict between them. The boy hurled an accusation at the Heavy and then ran off. The Heavy roiled with anger and chased the boy down (the player's decision to roil with anger was becuase it made sense in light of the accusation, and also because it would increase his chances of catching the boy). So he rolls successfully to catch the boy... but then has to roll to control his anger. If he fails, then the player "has to say what damn fool thing" the Heavy does. So it was a tense moment in play. Luckily, for the first time, the player succeeded at such a roll. I brought this example up as an interesting way that mechanics about controlling one's character can be used in play. It seems far more meaningful to me that there is a dice roll involved here rather than just leaving it up to the player. Others disagreed and thought this was somehow "problematic". [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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