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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Enrahim" data-source="post: 9704950" data-attributes="member: 7025577"><p>I actually see there being clear silos in both video and board game segment. Go and chess have a strong following with people I have reason to believe go quite exclusive. I also get the impression that competative video game genres like FPS, RTS and MoBA has folowers that is close to exclusive until their game of choice gets technically obsolete. WoW also was a huge exclusive player title from my understanding.</p><p></p><p>What is quite unique to TTRPGs is that for board and video game it is only the most hard core that puts in the investment in the game that makes leaving it for other games hard because of the sunk cost. For TTRPGs we get sort of the oposite effect. The bar of entry is so high that for causal players it feels like a significant investment to just get to the point where you can play the game independently. It is the hard core players that has the entusiasm that the cost of learning a new system doesnt really feel like a potentially lost investment. And the kind of hard core players that seek variation rather than system mastery is (seemingly) much more rare than the causal player seeking variation.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9704950, member: 7025577"] I actually see there being clear silos in both video and board game segment. Go and chess have a strong following with people I have reason to believe go quite exclusive. I also get the impression that competative video game genres like FPS, RTS and MoBA has folowers that is close to exclusive until their game of choice gets technically obsolete. WoW also was a huge exclusive player title from my understanding. What is quite unique to TTRPGs is that for board and video game it is only the most hard core that puts in the investment in the game that makes leaving it for other games hard because of the sunk cost. For TTRPGs we get sort of the oposite effect. The bar of entry is so high that for causal players it feels like a significant investment to just get to the point where you can play the game independently. It is the hard core players that has the entusiasm that the cost of learning a new system doesnt really feel like a potentially lost investment. And the kind of hard core players that seek variation rather than system mastery is (seemingly) much more rare than the causal player seeking variation. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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