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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9705544" data-attributes="member: 23751"><p>Hit points are not all or even most of D&D. They're used for combat, and then a few other things like falling and traps. The exploration and social pillars for the most part don't ever look at hit points. </p><p></p><p>And that's the whole point. Simulation is not D&D's priority. Nor is narrativism. Nor is gamism. D&D has no priority along those lines. This is why D&D appeals so broadly. </p><p></p><p>It takes very little to increase the amount of simulation in it to turn it into simulation as the priority if that's what you want to do, and it takes very little to do the same with narrativism and gamism. </p><p></p><p>D&D won't be great at any of those, because it's not designed with any of them as a priority, but DMs can get D&D to be decent to pretty good at pretty much any style they want to play.</p><p></p><p>Answering [USER=22779]@Hussar[/USER]'s question about missing by 5 or 10, D&D doesn't get that far into it's simulation of combat. But I put in a tweak that took me 5 seconds to implement that increases the amount of simulation involved there. If the miss is by the amount of AC provided by the target's shield(if it has one), then the miss impacts the shield and does no damage. If it misses by more than that, but by less than the amount of AC provided by worn or natural armor, it impacts the armor/body and does no damage. If it whiffs by more than the amount of AC provided by armor/shield, you miss completely. </p><p></p><p>It really doesn't take much to move D&D in the direction you want to take it, if you want to move it in a direction at all. Some like that it doesn't focus on any one particular aspect.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9705544, member: 23751"] Hit points are not all or even most of D&D. They're used for combat, and then a few other things like falling and traps. The exploration and social pillars for the most part don't ever look at hit points. And that's the whole point. Simulation is not D&D's priority. Nor is narrativism. Nor is gamism. D&D has no priority along those lines. This is why D&D appeals so broadly. It takes very little to increase the amount of simulation in it to turn it into simulation as the priority if that's what you want to do, and it takes very little to do the same with narrativism and gamism. D&D won't be great at any of those, because it's not designed with any of them as a priority, but DMs can get D&D to be decent to pretty good at pretty much any style they want to play. Answering [USER=22779]@Hussar[/USER]'s question about missing by 5 or 10, D&D doesn't get that far into it's simulation of combat. But I put in a tweak that took me 5 seconds to implement that increases the amount of simulation involved there. If the miss is by the amount of AC provided by the target's shield(if it has one), then the miss impacts the shield and does no damage. If it misses by more than that, but by less than the amount of AC provided by worn or natural armor, it impacts the armor/body and does no damage. If it whiffs by more than the amount of AC provided by armor/shield, you miss completely. It really doesn't take much to move D&D in the direction you want to take it, if you want to move it in a direction at all. Some like that it doesn't focus on any one particular aspect. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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