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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9706252" data-attributes="member: 23751"><p>Armor + dex, but where is the base 10? Before or after? And the shield is +2, but it doesn't say after the armor, before the armor, or somewhere in the middle. </p><p></p><p>I get that they stopped going for kitchen sink levels of detail, but that just means that there will be more variation among games as DMs make various rulings. If DM #1 does it 10+armor+dex+shield, that's not wrong. If DM #2 does it armor+dex+10+shield, that's also not wrong. Same with DM #3 not giving a hoot and just making it AC 17 with no granularity at all.</p><p></p><p>The point is that the game doesn't specify an order. The closest you get is 10+dex, but that doesn't mean that AC granular instead of hit for damage or miss completely.</p><p></p><p>By specifying an order that is absolute for my game, I have a slightly higher level of simulation than the base AC vs. attack roll gives.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9706252, member: 23751"] Armor + dex, but where is the base 10? Before or after? And the shield is +2, but it doesn't say after the armor, before the armor, or somewhere in the middle. I get that they stopped going for kitchen sink levels of detail, but that just means that there will be more variation among games as DMs make various rulings. If DM #1 does it 10+armor+dex+shield, that's not wrong. If DM #2 does it armor+dex+10+shield, that's also not wrong. Same with DM #3 not giving a hoot and just making it AC 17 with no granularity at all. The point is that the game doesn't specify an order. The closest you get is 10+dex, but that doesn't mean that AC granular instead of hit for damage or miss completely. By specifying an order that is absolute for my game, I have a slightly higher level of simulation than the base AC vs. attack roll gives. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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