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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="clearstream" data-source="post: 9706355" data-attributes="member: 71699"><p>Agreed that "the proper ways" for this stuff are often not articulated.</p><p></p><p>I'm don't understand the "enforced upon everyone else" part? Who is enforcing what, upon whom? Given I choose say Earthdawn as the game I am playing, and given that in the fiction (in <strong>W'</strong>) Lochost is the Passion of rebellion, change and freedom, who is to gainsay me and enforce that Lochost's absence from the real world (<strong>W</strong>) or some imaginary world they have in mind (their <strong>W''</strong>) makes them "unrealistic".</p><p></p><p>I really feel it is one of the most fundamental terms of fiction that so long as we are in the fictive mode, what is established to be true in our fictional world is privileged over what is true in the real world. But someone could demand that some category of facts in the fiction conform with their (likely unarticulated) meta-representational rules. One principled way to resolve such demands would be for them to articulate their meta-representational rule with a view to our agreeing to apply it to the fictional world (i.e. <strong>W'</strong>)... but I can't see what <em>enforces</em> my agreement to that in the context of the voluntary activity of play. Alternatively, they could ask what has been established about <strong>W'</strong> that overrides <strong>W</strong>, and I should be able to answer.</p><p></p><p>In short, we would need to talk about it, and do so using specifics rather than hypotheticals. Hypothetically (i.e. with no <strong>W'</strong> defined) everything should conform with our real world (<strong>W</strong>). But that is bootless, as we're only in a fictive mode if we are pretending something is true that is not true.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9706355, member: 71699"] Agreed that "the proper ways" for this stuff are often not articulated. I'm don't understand the "enforced upon everyone else" part? Who is enforcing what, upon whom? Given I choose say Earthdawn as the game I am playing, and given that in the fiction (in [B]W'[/B]) Lochost is the Passion of rebellion, change and freedom, who is to gainsay me and enforce that Lochost's absence from the real world ([B]W[/B]) or some imaginary world they have in mind (their [B]W''[/B]) makes them "unrealistic". I really feel it is one of the most fundamental terms of fiction that so long as we are in the fictive mode, what is established to be true in our fictional world is privileged over what is true in the real world. But someone could demand that some category of facts in the fiction conform with their (likely unarticulated) meta-representational rules. One principled way to resolve such demands would be for them to articulate their meta-representational rule with a view to our agreeing to apply it to the fictional world (i.e. [B]W'[/B])... but I can't see what [I]enforces[/I] my agreement to that in the context of the voluntary activity of play. Alternatively, they could ask what has been established about [B]W'[/B] that overrides [B]W[/B], and I should be able to answer. In short, we would need to talk about it, and do so using specifics rather than hypotheticals. Hypothetically (i.e. with no [B]W'[/B] defined) everything should conform with our real world ([B]W[/B]). But that is bootless, as we're only in a fictive mode if we are pretending something is true that is not true. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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