Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9707063" data-attributes="member: 6790260"><p>I've touched on most of this sprinkled through the response to your final paragraph, but I wanted to say that I, too, am rather used to scientific thinking (my primary training is in physics, especially quantum physics, I only pursued a <em>minor</em> in philosophy). As someone pretty well steeped in that field--where statistics, probabilities (or, more commonly, "probability amplitudes"), and uncertainty are baked into its very heart, even in my preferred interpretation!--the idea that an "expert" on a scientific discipline would be <em>consistently</em> superior to, say, Maxwell's equations or quantum field theory is...well, the word "poppycock" comes to mind. It's just not tenable. Scientific thinking, for good and (as we have been slowly learning over the past ~80 years, give or take) occasionally for ill, is <em>all about</em> the idea that humans are actually rotten garbage at a number of extremely important tasks, such as statistical thinking, data collection, and the specific types of geometric reasoning required for important scientific disciplines. (I will note, though, that uman "probability instinct" exists, and it is actually pretty decent when restricted to the kinds of probabilities our ancestors evolved to need to reason about; unfortunately, those instincts are <em>very strong</em> and don't suddenly go away when we move outside the assumptions baked into them, and thus they are very apt to lead us astray.)</p><p></p><p></p><p>Whereas I find myself with a (pretty significant) bias <em>against</em> it. Secret knowledge is inherently unexplored and untested. Intuition is a useful tool in many places, but much of what goes on in any kind of arithmetic or statistical structure <em>cannot</em> rely on intution, because intuition is often simultaneously <em>very wrong</em> and <em>impossible to check</em>. When your rulebook is invisible, it's impossible to check it for errors, more or less, and errors creeping in through an invisible rulebook cannot be isolated for testing and refinement.</p><p></p><p>Rules-systems, by being fixed things, necessarily cannot expand beyond their current definition unless we engage in design work. That is the nature of the beast. But by <em>being</em> a fixed <strong>public</strong> thing, a rule-system <em>permits criticism</em>. An invisible rulebook not only does not permit criticism, it inherently opposes criticism. You cannot critique what you cannot see.</p><p></p><p></p><p>Okay, but that's a significantly different claim. That is, your "hard FK hypothesis", which I'll call "A", more or less as stated, was:</p><p></p><p>"A: Any expert can produce superior simulation results (abbreviated SRs) compared to any rule-system."</p><p></p><p>What you're now proposing, call it A`, is: "A`: Any given expert can produce <em>sufficiently adequate</em> SRs <em>more often</em> than any given rule-system."</p><p></p><p>The former is an extremely strong (as in strident) claim. Even without the criticisms invited by the squishy terms "expert" and "superior" (e.g., "what qualifies someone as an expert?" and "how is 'superior' defined?"), this is making a sweeping existential claim. That is, the equivalent contrapositive of A is: "There does not exist any system that can produce superior SRs compared to any given expert." All I need to do is provide a single counterexample: a system that can, in fact, produce superior SRs <em>some of the time</em> compared to even one single expert.</p><p></p><p>Your softened A` is in a slightly better position, as it makes weaker claims, but it is still not on "solid" ground as I see it. That is, its contrapositive is: "There does not exist any rule-system that can produce sufficiently adequate SRs more often than any given expert." But the reason the ground is still shaky is because, despite being a weaker claim, it has actually weakened the requirements for its disproof in lockstep, because now, I don't even need a system that is <em>always</em> superior, nor even always sufficiently adequate! I simply need a system that produces sufficiently adequate SRs more often than even <em>one single</em> expert, a bar that I should hope we agree is not at all difficult to clear.</p><p></p><p>Completely separately from that, I don't really take falsifiability arguments all that seriously. Popperian falsifiability was a noble goal, but I don't think it achieved the target it set out to achieve, especially because there are things held to be good science (such as Everett's Many-Worlds interpretation of QM or the Copehagen interpretation thereof, or the theory of evolution) that aren't falsifiable (the latter explicitly so by Popper's own admission/assertion), and because there are things that are agreed to be bad science but which make both falsifiable <em>and actually falsified</em> claims (e.g. astrology, which makes specific, falsifiable claims). Moreover, the above criticisms that I intentionally left aside--the definition of "expert" and "superior", and perhaps by your own arguments "simulation" as well--specifically open this hypothesis to <em>non-falsifiability</em>, because one can simply argue that if person X failed to produce results superior to a given rule-set, then either person X wasn't actually an expert, or "superior" was defined improperly, or person X wasn't trying to "simulate" (or was not "simulating" in the right <em>way</em>), and thus the claim is still true because the contradictory evidence has been excluded by sufficient tweaking of the input assumptions.</p><p></p><p>Note, however, that none of these disproofs result in the claim you <em>seem</em> to be thinking I am defending, which I will call the "strong designer hypothesis": "There exists at least one rules-system which always produces superior simulation results than any expert could produce."</p><p></p><p>I don't hold this hypothesis, and think it almost as bad (not <em>quite</em>, but almost) as the "strong FK hypothesis". As before, all this would require is finding a single expert, and as experts can adapt much faster than tested, developed rules-systems can, it is functionally guaranteed that, for any <em>given</em>, fixed rules-system, a singular expert could specifically <em>train themselves</em> for being superior to that system--meaning, the expert becomes an expert <em>at that system</em>, discovers every possible way that it <em>could</em> go wrong, and then engineers a situation where it <em>must</em> go wrong, so that said expert can then declare victory. Since the system can't adapt but the expert can, it is always possible that <em>at least one</em> expert could, at least in theory, eventually become better--simply by always applying that system except in the identified edge cases, however infrequent those may be, and then by effort and manipulation <em>ensuring</em> that one such edge case actually occurs.</p><p></p><p>Instead, my claim is as follows: "It is always possible to design a rules-system such that any given specific expert, <em>without further training</em>, would always produce equivalent SRs to that system." Speaking more broadly, <em>given</em> some minimum level of desired efficacy, I believe it is always possible to design a system which meets or exceeds that level. Call this the "weak designer hypothesis", if you like. If said expert subsequently goes out and refines their knowledge (perhaps, for example, by thoroughly learning said rules-system and finding as many places as possible where it goes wrong), then it is certainly possible for that expert to exceed any fixed rules-system, that seems blindingly obvious to me. But while a <em>single</em> rules-system can't adapt, <em>designers can</em>. The designer can pick that expert's brain, using their expertise as the basis for modifications to the original system--and since it must be public knowledge (that's the whole point of being a <em>system</em>, after all), it can be critiqued by many minds, not just the one expert's mind.</p><p></p><p>This does result in the conclusion that neither experts nor systems are inherently superior. Instead, it creates a kind of tennis match. In the case of <em>kriegsspiel</em>, designers lobbed the opening serve, and <em>eventually</em> experts lobbed back. But it's been many, many, many years since then. We have come to realize, for example, that the <em>ideal</em> of tactical infinity is not actually something that ever really manifests, nor anything even truly close to it. My own arguments, here and elsewhere, have demonstrated that "invisible rulebooks" can in fact be a liability just as much as an asset. That it is reductive, not to mention dismissive, to write off any rule-system solution as "merely" invoking mechanics without thought or care or creativity (a common, base canard flung out by advocates of "FKR" approaches pretty much every time the topic comes up.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9707063, member: 6790260"] I've touched on most of this sprinkled through the response to your final paragraph, but I wanted to say that I, too, am rather used to scientific thinking (my primary training is in physics, especially quantum physics, I only pursued a [I]minor[/I] in philosophy). As someone pretty well steeped in that field--where statistics, probabilities (or, more commonly, "probability amplitudes"), and uncertainty are baked into its very heart, even in my preferred interpretation!--the idea that an "expert" on a scientific discipline would be [I]consistently[/I] superior to, say, Maxwell's equations or quantum field theory is...well, the word "poppycock" comes to mind. It's just not tenable. Scientific thinking, for good and (as we have been slowly learning over the past ~80 years, give or take) occasionally for ill, is [I]all about[/I] the idea that humans are actually rotten garbage at a number of extremely important tasks, such as statistical thinking, data collection, and the specific types of geometric reasoning required for important scientific disciplines. (I will note, though, that uman "probability instinct" exists, and it is actually pretty decent when restricted to the kinds of probabilities our ancestors evolved to need to reason about; unfortunately, those instincts are [I]very strong[/I] and don't suddenly go away when we move outside the assumptions baked into them, and thus they are very apt to lead us astray.) Whereas I find myself with a (pretty significant) bias [I]against[/I] it. Secret knowledge is inherently unexplored and untested. Intuition is a useful tool in many places, but much of what goes on in any kind of arithmetic or statistical structure [I]cannot[/I] rely on intution, because intuition is often simultaneously [I]very wrong[/I] and [I]impossible to check[/I]. When your rulebook is invisible, it's impossible to check it for errors, more or less, and errors creeping in through an invisible rulebook cannot be isolated for testing and refinement. Rules-systems, by being fixed things, necessarily cannot expand beyond their current definition unless we engage in design work. That is the nature of the beast. But by [I]being[/I] a fixed [B]public[/B] thing, a rule-system [I]permits criticism[/I]. An invisible rulebook not only does not permit criticism, it inherently opposes criticism. You cannot critique what you cannot see. Okay, but that's a significantly different claim. That is, your "hard FK hypothesis", which I'll call "A", more or less as stated, was: "A: Any expert can produce superior simulation results (abbreviated SRs) compared to any rule-system." What you're now proposing, call it A`, is: "A`: Any given expert can produce [I]sufficiently adequate[/I] SRs [I]more often[/I] than any given rule-system." The former is an extremely strong (as in strident) claim. Even without the criticisms invited by the squishy terms "expert" and "superior" (e.g., "what qualifies someone as an expert?" and "how is 'superior' defined?"), this is making a sweeping existential claim. That is, the equivalent contrapositive of A is: "There does not exist any system that can produce superior SRs compared to any given expert." All I need to do is provide a single counterexample: a system that can, in fact, produce superior SRs [I]some of the time[/I] compared to even one single expert. Your softened A` is in a slightly better position, as it makes weaker claims, but it is still not on "solid" ground as I see it. That is, its contrapositive is: "There does not exist any rule-system that can produce sufficiently adequate SRs more often than any given expert." But the reason the ground is still shaky is because, despite being a weaker claim, it has actually weakened the requirements for its disproof in lockstep, because now, I don't even need a system that is [I]always[/I] superior, nor even always sufficiently adequate! I simply need a system that produces sufficiently adequate SRs more often than even [I]one single[/I] expert, a bar that I should hope we agree is not at all difficult to clear. Completely separately from that, I don't really take falsifiability arguments all that seriously. Popperian falsifiability was a noble goal, but I don't think it achieved the target it set out to achieve, especially because there are things held to be good science (such as Everett's Many-Worlds interpretation of QM or the Copehagen interpretation thereof, or the theory of evolution) that aren't falsifiable (the latter explicitly so by Popper's own admission/assertion), and because there are things that are agreed to be bad science but which make both falsifiable [I]and actually falsified[/I] claims (e.g. astrology, which makes specific, falsifiable claims). Moreover, the above criticisms that I intentionally left aside--the definition of "expert" and "superior", and perhaps by your own arguments "simulation" as well--specifically open this hypothesis to [I]non-falsifiability[/I], because one can simply argue that if person X failed to produce results superior to a given rule-set, then either person X wasn't actually an expert, or "superior" was defined improperly, or person X wasn't trying to "simulate" (or was not "simulating" in the right [I]way[/I]), and thus the claim is still true because the contradictory evidence has been excluded by sufficient tweaking of the input assumptions. Note, however, that none of these disproofs result in the claim you [I]seem[/I] to be thinking I am defending, which I will call the "strong designer hypothesis": "There exists at least one rules-system which always produces superior simulation results than any expert could produce." I don't hold this hypothesis, and think it almost as bad (not [I]quite[/I], but almost) as the "strong FK hypothesis". As before, all this would require is finding a single expert, and as experts can adapt much faster than tested, developed rules-systems can, it is functionally guaranteed that, for any [I]given[/I], fixed rules-system, a singular expert could specifically [I]train themselves[/I] for being superior to that system--meaning, the expert becomes an expert [I]at that system[/I], discovers every possible way that it [I]could[/I] go wrong, and then engineers a situation where it [I]must[/I] go wrong, so that said expert can then declare victory. Since the system can't adapt but the expert can, it is always possible that [I]at least one[/I] expert could, at least in theory, eventually become better--simply by always applying that system except in the identified edge cases, however infrequent those may be, and then by effort and manipulation [I]ensuring[/I] that one such edge case actually occurs. Instead, my claim is as follows: "It is always possible to design a rules-system such that any given specific expert, [I]without further training[/I], would always produce equivalent SRs to that system." Speaking more broadly, [I]given[/I] some minimum level of desired efficacy, I believe it is always possible to design a system which meets or exceeds that level. Call this the "weak designer hypothesis", if you like. If said expert subsequently goes out and refines their knowledge (perhaps, for example, by thoroughly learning said rules-system and finding as many places as possible where it goes wrong), then it is certainly possible for that expert to exceed any fixed rules-system, that seems blindingly obvious to me. But while a [I]single[/I] rules-system can't adapt, [I]designers can[/I]. The designer can pick that expert's brain, using their expertise as the basis for modifications to the original system--and since it must be public knowledge (that's the whole point of being a [I]system[/I], after all), it can be critiqued by many minds, not just the one expert's mind. This does result in the conclusion that neither experts nor systems are inherently superior. Instead, it creates a kind of tennis match. In the case of [I]kriegsspiel[/I], designers lobbed the opening serve, and [I]eventually[/I] experts lobbed back. But it's been many, many, many years since then. We have come to realize, for example, that the [I]ideal[/I] of tactical infinity is not actually something that ever really manifests, nor anything even truly close to it. My own arguments, here and elsewhere, have demonstrated that "invisible rulebooks" can in fact be a liability just as much as an asset. That it is reductive, not to mention dismissive, to write off any rule-system solution as "merely" invoking mechanics without thought or care or creativity (a common, base canard flung out by advocates of "FKR" approaches pretty much every time the topic comes up.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top