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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="clearstream" data-source="post: 9707115" data-attributes="member: 71699"><p>To me this is a strange question and I am not sure what you are getting at. Suppose that I insist that the imaginary fantasy world contain nothing that isn't realistic in our world. Then in what sense is it a fantasy world, seeing as it must be a mirror of our world?</p><p></p><p>Or let's take the weaker demand, and insist that everything that is realistic in our world is realistic in the imaginary fantasy world, while allowing whatever additions are made for the sake of our fantasy. This seems to commit us to accepting all manner of inconsistencies (including frank paradoxes), or at least treating them as epiphenomenal (by which I mean, exempted from the effects of anything real in our world, such as gravity.)</p><p></p><p>One move that can achieve that is to asset them as "magical". However, it seems they're not consistently "magical" because reasoning about them based on their real-world counterparts is sometimes observed. Holmes may be reasoned to have an amygdala even though its never established in the fiction and Holmes doesn't exist; but what can be reasoned about dragons and flying? I wind up with (at least) three sorts of "facts" - i) facts from our real world, ii) fictional-facts that are unrealistic and can't be reasoned about, iii) fictional-facts that are para-realistic (of a kind found in our real world) and can be reasoned about. The mode of reasoning here accepts or rejects the "unrealistic" based on preference, seeing as any fictional-fact in iii) could easily be migrated to ii). However, uncanny valley or doppelganger-like effects could be predicted to apply (e.g. that it should be less tolerable to see a person survive a 100' fall than a dragon.)</p><p></p><p>(Again, I'm not offering any conclusion here, only highlighting what I think are some facets of the phenomenon.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 9707115, member: 71699"] To me this is a strange question and I am not sure what you are getting at. Suppose that I insist that the imaginary fantasy world contain nothing that isn't realistic in our world. Then in what sense is it a fantasy world, seeing as it must be a mirror of our world? Or let's take the weaker demand, and insist that everything that is realistic in our world is realistic in the imaginary fantasy world, while allowing whatever additions are made for the sake of our fantasy. This seems to commit us to accepting all manner of inconsistencies (including frank paradoxes), or at least treating them as epiphenomenal (by which I mean, exempted from the effects of anything real in our world, such as gravity.) One move that can achieve that is to asset them as "magical". However, it seems they're not consistently "magical" because reasoning about them based on their real-world counterparts is sometimes observed. Holmes may be reasoned to have an amygdala even though its never established in the fiction and Holmes doesn't exist; but what can be reasoned about dragons and flying? I wind up with (at least) three sorts of "facts" - i) facts from our real world, ii) fictional-facts that are unrealistic and can't be reasoned about, iii) fictional-facts that are para-realistic (of a kind found in our real world) and can be reasoned about. The mode of reasoning here accepts or rejects the "unrealistic" based on preference, seeing as any fictional-fact in iii) could easily be migrated to ii). However, uncanny valley or doppelganger-like effects could be predicted to apply (e.g. that it should be less tolerable to see a person survive a 100' fall than a dragon.) (Again, I'm not offering any conclusion here, only highlighting what I think are some facets of the phenomenon.) [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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