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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Don Durito" data-source="post: 9707117" data-attributes="member: 6687260"><p>You did note I was referring to the context of running a historical game right? I bring this up because I have the strong impression you think I was making some kind of broader statement.</p><p></p><p>I mean obviously I know that mice with swords are unrealistic and that you have to not avoid mice with swords if you want to a game where mice in fact have swords.</p><p></p><p>Well obviously avoiding any specific thing blocks you from utilising that thing.</p><p></p><p>You could if you want to, for some reason, have mice with swords and agree that you want to take sword fighting extremely seriously and avoid any swashbuckling shenanigans and try to stick to an approach to fencing which is as historically accurate as you can make it in this specific domain.</p><p></p><p>(And that broad approach - strict realism in one domain combined with the fantastic elsewhere can make for an extremely effective aesthetic approach).</p><p></p><p>But the point I was making was about expertise. And I think if you take away realism as a goal then things just get murkier.</p><p></p><p>I can be an expert on Rokugan but that still only makes me an expert on the part of Rokugan that is in the books. How do I judge the likelihood that a samurai can climb a cliff? What is the reference point that provides the knowledge here?</p><p></p><p>Again we are in the same territory. Knowledge of Rokugan helps me avoid things that I know are not appropriate in Rokugan. But what about all the situations where my knowledge of Rokugan has no bearing?</p></blockquote><p></p>
[QUOTE="Don Durito, post: 9707117, member: 6687260"] You did note I was referring to the context of running a historical game right? I bring this up because I have the strong impression you think I was making some kind of broader statement. I mean obviously I know that mice with swords are unrealistic and that you have to not avoid mice with swords if you want to a game where mice in fact have swords. Well obviously avoiding any specific thing blocks you from utilising that thing. You could if you want to, for some reason, have mice with swords and agree that you want to take sword fighting extremely seriously and avoid any swashbuckling shenanigans and try to stick to an approach to fencing which is as historically accurate as you can make it in this specific domain. (And that broad approach - strict realism in one domain combined with the fantastic elsewhere can make for an extremely effective aesthetic approach). But the point I was making was about expertise. And I think if you take away realism as a goal then things just get murkier. I can be an expert on Rokugan but that still only makes me an expert on the part of Rokugan that is in the books. How do I judge the likelihood that a samurai can climb a cliff? What is the reference point that provides the knowledge here? Again we are in the same territory. Knowledge of Rokugan helps me avoid things that I know are not appropriate in Rokugan. But what about all the situations where my knowledge of Rokugan has no bearing? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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