Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enrahim" data-source="post: 9708068" data-attributes="member: 7025577"><p>Ok, I think you are here talking about a very different phenomenon than most defending GM freedom from rules does. The whirlwind attack + great cleave + an object producing a swarm of nearby creatures could easily be a unfortunate combo in a TCG, LCG or modular board game as well. These kind of exploits happen regularly in those domains, and are typically reasonably well community handled after the first period of disruption. The GM position might make resolving these kind of issues a bit smoother than without, but I am not aware of anyone arguing it is essential <em>for this purpose</em>.</p><p></p><p>The freedom from rules argument typically point out that there are limitations on the outcomes prescribed by the more "narrative rules". While they are allowing for some flexibility in interpretation/implementation, they still typically produces stronger restriction on narration than what the "unbound by rules (but not unwritten social conventions)" GM would face. So the claim is that such a GM could in some cases have produce a "better" experience <em>for the group</em> than what the narrative rules <em>allow</em>. A popular example of this, that has been a major focus of this thread, is the freedom of the GM to allow the players to keep initiative and control over the overall situation on a bad roll. ("Nothing happens", as opposed to being required to introduce something that moves things along)</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9708068, member: 7025577"] Ok, I think you are here talking about a very different phenomenon than most defending GM freedom from rules does. The whirlwind attack + great cleave + an object producing a swarm of nearby creatures could easily be a unfortunate combo in a TCG, LCG or modular board game as well. These kind of exploits happen regularly in those domains, and are typically reasonably well community handled after the first period of disruption. The GM position might make resolving these kind of issues a bit smoother than without, but I am not aware of anyone arguing it is essential [I]for this purpose[/I]. The freedom from rules argument typically point out that there are limitations on the outcomes prescribed by the more "narrative rules". While they are allowing for some flexibility in interpretation/implementation, they still typically produces stronger restriction on narration than what the "unbound by rules (but not unwritten social conventions)" GM would face. So the claim is that such a GM could in some cases have produce a "better" experience [I]for the group[/I] than what the narrative rules [I]allow[/I]. A popular example of this, that has been a major focus of this thread, is the freedom of the GM to allow the players to keep initiative and control over the overall situation on a bad roll. ("Nothing happens", as opposed to being required to introduce something that moves things along) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top