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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AnotherGuy" data-source="post: 9708147" data-attributes="member: 7029930"><p>Right - good question!</p><ul> <li data-xf-list-type="ul">Rolling often in the open and claiming your bad rolls, having players experience your frustration is good.</li> <li data-xf-list-type="ul">Opening dialogue when possible about which actions produced which consequences in the fiction. I realise many guard a lot of secret backstory as they try have PCs fully immersed and separated by the mechanics and fictional consequences but one should learn to be a little more flexible on what needs to be kept hidden and what can be communicated to the players. The openness also helps retrain players away from Players vs DM.</li> <li data-xf-list-type="ul">Highlighting/rewarding good player choices/character actions.</li> <li data-xf-list-type="ul">Ask for player feedback.</li> </ul><p></p><p>NOW, secretly modifying the rules whenever one feels like doing is not great and will indeed hurt your attempt to foster this spirit of sincerity and co-operation.</p><p>I discuss rule changes at the table, but I do not change them mid-game. That is a red-flag I think. I mean I cannot think of an example of desperately needing to change a rule mid-game, and I've likely missed whatever examples may have been posted in this thread as I do not read every post.</p><p></p><p>I've introduced more gamist techniques into my games so the above is my attempt to answer the question from a DM who does all you said they do in your post.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9708147, member: 7029930"] Right - good question! [LIST] [*]Rolling often in the open and claiming your bad rolls, having players experience your frustration is good. [*]Opening dialogue when possible about which actions produced which consequences in the fiction. I realise many guard a lot of secret backstory as they try have PCs fully immersed and separated by the mechanics and fictional consequences but one should learn to be a little more flexible on what needs to be kept hidden and what can be communicated to the players. The openness also helps retrain players away from Players vs DM. [*]Highlighting/rewarding good player choices/character actions. [*]Ask for player feedback. [/LIST] NOW, secretly modifying the rules whenever one feels like doing is not great and will indeed hurt your attempt to foster this spirit of sincerity and co-operation. I discuss rule changes at the table, but I do not change them mid-game. That is a red-flag I think. I mean I cannot think of an example of desperately needing to change a rule mid-game, and I've likely missed whatever examples may have been posted in this thread as I do not read every post. I've introduced more gamist techniques into my games so the above is my attempt to answer the question from a DM who does all you said they do in your post. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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