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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Faolyn" data-source="post: 9708332" data-attributes="member: 6915329"><p>The difference is the fiction. Because the actual game exists only in the imagination, it's up to us to justify why <em>anything </em>works the way it does. In a sim game that justification was done by the writers who created a table or otherwise listed why something acts or doesn't act the way it does. In a narrative game, the justification is made by the players at the table.</p><p></p><p>Why did you succeed? <em>Is </em>it purely skill, or is it because the cliff was really easy to climb that lowered the DC? Or is it because you had a bonus to your roll from some other source? Or was it pure chance? If the DC is 15 and you rolled a 16 <em>before </em>any modifiers, your skill had nothing to do with the climb. Unless you're sitting down and figuring out how much you beat the target number by every time you roll--assuming you even know it--you'll never know, meaning the game world is being changed by <em>any </em>roll, success or failure. </p><p></p><p>So since you don't know, you're making up the fiction that you climbed the cliff purely because of your skill when it could really be any of several other reasons.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9708332, member: 6915329"] The difference is the fiction. Because the actual game exists only in the imagination, it's up to us to justify why [I]anything [/I]works the way it does. In a sim game that justification was done by the writers who created a table or otherwise listed why something acts or doesn't act the way it does. In a narrative game, the justification is made by the players at the table. Why did you succeed? [I]Is [/I]it purely skill, or is it because the cliff was really easy to climb that lowered the DC? Or is it because you had a bonus to your roll from some other source? Or was it pure chance? If the DC is 15 and you rolled a 16 [I]before [/I]any modifiers, your skill had nothing to do with the climb. Unless you're sitting down and figuring out how much you beat the target number by every time you roll--assuming you even know it--you'll never know, meaning the game world is being changed by [I]any [/I]roll, success or failure. So since you don't know, you're making up the fiction that you climbed the cliff purely because of your skill when it could really be any of several other reasons. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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