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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Campbell" data-source="post: 9708441" data-attributes="member: 16586"><p>I wasn't trying to say anything about D&D. I meant the previous as an addendum to the one before. Basically, to clarify that when people are talking about the rules binding the GM in games like Apocalypse Keys there are not really dealing with the nuances involved. That the rules expect the GM to do the basic duties of what the job entails for the game. That there's no need to do the specific rulings you need to do in games like D&D because the game provides you with a lot of flexibility to frame scenes, determine when moves should apply and to determine what happens next while still being bound to the rules because GM Judgement is part of the rules.</p><p></p><p>The rules aren't particularly binding if you want to actually run the game in question. It's pretty similar to D&D that way.</p><p></p><p>It seems to me what folks who don't run these games and have no interest in running them are objecting is the basic requirements of the job which is just another way to say <strong>don't make narrativist games</strong>. I don't get the objection. No one is telling anyone to run games they do not want to run. It seems like folks don't want to provide any space for people to design games not meant for them, no matter how niche.</p><p></p><p>For the last time, hopefully, I run trad games too. I'm playing in what is planned to be a six-month long Wraith - The Oblivion game. I have plans to run the Stormlight Archive RPG after that and we're also interested in Warhammer - The Old World. I'm just trying to correct the record that games like Apocalypse World rely on a lot of GM Judgement. That they are not going to protect players from GMs or GMs from poor players - they are written (AW in particular) with the assumption that you could play freeform and have functional play.</p><p></p><p>Note: This was also meant to address those who believe games like Dungeon World protect the players from poor GMing. It might make it a bit more obviously when GMs are moving funny, but like the broad authority is there. Sometimes even more.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9708441, member: 16586"] I wasn't trying to say anything about D&D. I meant the previous as an addendum to the one before. Basically, to clarify that when people are talking about the rules binding the GM in games like Apocalypse Keys there are not really dealing with the nuances involved. That the rules expect the GM to do the basic duties of what the job entails for the game. That there's no need to do the specific rulings you need to do in games like D&D because the game provides you with a lot of flexibility to frame scenes, determine when moves should apply and to determine what happens next while still being bound to the rules because GM Judgement is part of the rules. The rules aren't particularly binding if you want to actually run the game in question. It's pretty similar to D&D that way. It seems to me what folks who don't run these games and have no interest in running them are objecting is the basic requirements of the job which is just another way to say [B]don't make narrativist games[/B]. I don't get the objection. No one is telling anyone to run games they do not want to run. It seems like folks don't want to provide any space for people to design games not meant for them, no matter how niche. For the last time, hopefully, I run trad games too. I'm playing in what is planned to be a six-month long Wraith - The Oblivion game. I have plans to run the Stormlight Archive RPG after that and we're also interested in Warhammer - The Old World. I'm just trying to correct the record that games like Apocalypse World rely on a lot of GM Judgement. That they are not going to protect players from GMs or GMs from poor players - they are written (AW in particular) with the assumption that you could play freeform and have functional play. Note: This was also meant to address those who believe games like Dungeon World protect the players from poor GMing. It might make it a bit more obviously when GMs are moving funny, but like the broad authority is there. Sometimes even more. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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