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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9709267" data-attributes="member: 42582"><p>These are different, and understanding how they're different can be helpful in analysing RPG play - which can in turn help RPG design and RPG play.</p><p></p><p><em>What is behind the door?</em> That's about <em>revelation</em> - and how revelations are handled is one important aspect of RPGing. Having players just <em>decide</em> is often not satisfying, if the revelation is meant to <em>matter</em>. Whether the revelation should be established <em>independently</em> of player concerns and conjectures, or rather by having regard for those, is a further difference in procedure that will affect the play experience.</p><p></p><p><em>Who wants to be crushed by the ogre this round?</em> That's about <em>adversity</em> or (perhaps) <em>consequence</em>. In some RPG play, especially that focuses on combat, part of what the players are trying to do is manage adversity and consequence; so asking the players how to distribute it might be a bit deflating. On the other hand, <em>whose rations do you cross off?</em> asked in the context of adjudicating a difficult or lengthy trek would be pretty unremarkable. A combat system that works similarly to the rations example wouldn't be obviously bad.</p><p></p><p><em>What is the appropriate DC?</em> is about expressing fictional states of affairs in mechanical terms. Having players input into this doesn't seem especially problematic for me, <em>unless</em> the DC is meant to reflect information known to the GM but not the players, in which case asking the players seems like an error.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9709267, member: 42582"] These are different, and understanding how they're different can be helpful in analysing RPG play - which can in turn help RPG design and RPG play. [I]What is behind the door?[/I] That's about [i]revelation[/i] - and how revelations are handled is one important aspect of RPGing. Having players just [i]decide[/i] is often not satisfying, if the revelation is meant to [i]matter[/i]. Whether the revelation should be established [I]independently[/I] of player concerns and conjectures, or rather by having regard for those, is a further difference in procedure that will affect the play experience. [I]Who wants to be crushed by the ogre this round?[/I] That's about [i]adversity[/i] or (perhaps) [i]consequence[/i]. In some RPG play, especially that focuses on combat, part of what the players are trying to do is manage adversity and consequence; so asking the players how to distribute it might be a bit deflating. On the other hand, [I]whose rations do you cross off?[/I] asked in the context of adjudicating a difficult or lengthy trek would be pretty unremarkable. A combat system that works similarly to the rations example wouldn't be obviously bad. [I]What is the appropriate DC?[/I] is about expressing fictional states of affairs in mechanical terms. Having players input into this doesn't seem especially problematic for me, [I]unless[/I] the DC is meant to reflect information known to the GM but not the players, in which case asking the players seems like an error. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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