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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9709307" data-attributes="member: 6790260"><p>Doesn't stop the argument by analogy from being a disanalogy.</p><p></p><p>Doubly so because people can literally, physically SEE you hurting someone else with a stick. Abuse of <em>power</em> is not directly visible. <em>Triply</em> relevant because the absolute-power "traditional GM" is specifically <em>encouraged</em> to hide their misbehavior from the players!</p><p></p><p></p><p>And <em>again</em> you do that same thing I keep complaining about and people keep telling me never happens: You are portraying this as a situation where there are only and exactly two extremes:</p><p></p><p>1. People who will never do anything wrong, so you should <em>always</em> trust them, and a failure to trust them is <em>you</em> being a bad player</p><p>OR</p><p>2. People who are <em>determined</em> to do the worst possible things, and thus you should get away as fast as possible.</p><p></p><p>The middle is feeling extremely excluded here. Your dichotomy is false. You can have someone who uses authority <em>poorly</em> without being, as you put it, "determined to abuse authority". You can have people who abuse authority thinking that what they're doing isn't abusive. You can have people who abuse authority thinking they genuinely <em>have</em> to, that there isn't any other way to make a good game. You can have people who abuse authority only in some specific circumstances, believing it justified when it isn't, but not doing it in most other situations where they correctly understand that it isn't justified. Etc.</p><p></p><p>There are other states beyond the extremes of "GM is a saint who deserves infinite trust" and "GM is a devil who shouldn't be trusted alone in an empty, locked room for fifteen continuous seconds."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9709307, member: 6790260"] Doesn't stop the argument by analogy from being a disanalogy. Doubly so because people can literally, physically SEE you hurting someone else with a stick. Abuse of [I]power[/I] is not directly visible. [I]Triply[/I] relevant because the absolute-power "traditional GM" is specifically [I]encouraged[/I] to hide their misbehavior from the players! And [I]again[/I] you do that same thing I keep complaining about and people keep telling me never happens: You are portraying this as a situation where there are only and exactly two extremes: 1. People who will never do anything wrong, so you should [I]always[/I] trust them, and a failure to trust them is [I]you[/I] being a bad player OR 2. People who are [I]determined[/I] to do the worst possible things, and thus you should get away as fast as possible. The middle is feeling extremely excluded here. Your dichotomy is false. You can have someone who uses authority [I]poorly[/I] without being, as you put it, "determined to abuse authority". You can have people who abuse authority thinking that what they're doing isn't abusive. You can have people who abuse authority thinking they genuinely [I]have[/I] to, that there isn't any other way to make a good game. You can have people who abuse authority only in some specific circumstances, believing it justified when it isn't, but not doing it in most other situations where they correctly understand that it isn't justified. Etc. There are other states beyond the extremes of "GM is a saint who deserves infinite trust" and "GM is a devil who shouldn't be trusted alone in an empty, locked room for fifteen continuous seconds." [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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