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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="clearstream" data-source="post: 9709309" data-attributes="member: 71699"><p>Here drawing [USER=7025577]@Enrahim[/USER]'s attention to the Czege Principle. Roughly - "<strong>creating and running your own adversity isn't fun</strong>". From the internet</p><p> </p><p style="margin-left: 20px">Ron Edwards' post that popularised it worded it as: creating your own adversity and its resolution is boring</p><p></p><p style="margin-left: 20px">That was quickly amended by Josh Roby to: creating and running your own opposition isn't fun</p><p></p><p style="margin-left: 20px">Ben Lehman worded it as: when one person is the author of both the character's adversity and its resolution, play isn't fun</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Avery Alder said: "there have been a wealth of amazing solo RPGs that have effectively challenged the Czege Principle. Creative answers have emerged to the question, "how CAN it be fun for a player to introduce and resolve their own opposition?"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"One such creative answer is the Surprise by Complexity Principle, which says "when you create the adversity, you should not be sure you can solve it."</p><p></p><p>A variant (that I don't know has been formulated but ought to be) is that "<strong>creating and running your own mystery isn't fun</strong>". To which of course there can be creative responses... perhaps some variant on the Apocalypse by Moonlight core mechanic.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9709309, member: 71699"] Here drawing [USER=7025577]@Enrahim[/USER]'s attention to the Czege Principle. Roughly - "[B]creating and running your own adversity isn't fun[/B]". From the internet [INDENT]Ron Edwards' post that popularised it worded it as: creating your own adversity and its resolution is boring[/INDENT] [INDENT]That was quickly amended by Josh Roby to: creating and running your own opposition isn't fun[/INDENT] [INDENT]Ben Lehman worded it as: when one person is the author of both the character's adversity and its resolution, play isn't fun[/INDENT] [INDENT][/INDENT] [INDENT]Avery Alder said: "there have been a wealth of amazing solo RPGs that have effectively challenged the Czege Principle. Creative answers have emerged to the question, "how CAN it be fun for a player to introduce and resolve their own opposition?"[/INDENT] [INDENT][/INDENT] [INDENT]"One such creative answer is the Surprise by Complexity Principle, which says "when you create the adversity, you should not be sure you can solve it."[/INDENT] A variant (that I don't know has been formulated but ought to be) is that "[B]creating and running your own mystery isn't fun[/B]". To which of course there can be creative responses... perhaps some variant on the Apocalypse by Moonlight core mechanic. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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