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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9709383" data-attributes="member: 22779"><p>To be fair, it depends on a lot of factors.</p><p></p><p>How long is your ship, for example? Depending on how fast you are accelerating, different parts of the ship will actually experience time differently. As you approach C, this gets more and more pronounced. So, the front of your ship might experience significant time dilation from the back of your ship. Things get seriously weird when you start approaching C. </p><p></p><p>Which, fair enough, most SF handwaves. Alaistair Reynolds is a fantastic hard SF writer who deals with this sort of theme all the time. Cannot recommend him enough.</p><p></p><p>-----------</p><p></p><p></p><p></p><p>Well, yes, there are a lot of crafts that involve math and science, that's true. </p><p></p><p>But the point of testing is to prove that the student understands the concepts. If they cannot show their work, then they haven't understood the concepts. Because part of why we educate people is so that they can pass that knowledge on to someone else. Someone who can get the answer but cannot articulate how or why they got that answer is not demonstrating the skills that teachers should be imparting. </p><p></p><p>Being able to solve for X is the least important part of the lesson. But, then again, this difference in philosophy largley underpins most of this discussion doesn't it? The idea that a simulation that produces no information as to how it achieved that result is useless as a simulation. Who cares about the result? That's not the point of a simulation. "Hey, this simulation shows that our car gets 22 km to the liter. Fantastic! " "How does it do that so we can do that on other cars?" "Who knows? This simulation only applies to this specific car and can never be replicated because we have no idea how it achieved that result."</p><p></p><p>"Hey, fantastic simulation!"</p></blockquote><p></p>
[QUOTE="Hussar, post: 9709383, member: 22779"] To be fair, it depends on a lot of factors. How long is your ship, for example? Depending on how fast you are accelerating, different parts of the ship will actually experience time differently. As you approach C, this gets more and more pronounced. So, the front of your ship might experience significant time dilation from the back of your ship. Things get seriously weird when you start approaching C. Which, fair enough, most SF handwaves. Alaistair Reynolds is a fantastic hard SF writer who deals with this sort of theme all the time. Cannot recommend him enough. ----------- Well, yes, there are a lot of crafts that involve math and science, that's true. But the point of testing is to prove that the student understands the concepts. If they cannot show their work, then they haven't understood the concepts. Because part of why we educate people is so that they can pass that knowledge on to someone else. Someone who can get the answer but cannot articulate how or why they got that answer is not demonstrating the skills that teachers should be imparting. Being able to solve for X is the least important part of the lesson. But, then again, this difference in philosophy largley underpins most of this discussion doesn't it? The idea that a simulation that produces no information as to how it achieved that result is useless as a simulation. Who cares about the result? That's not the point of a simulation. "Hey, this simulation shows that our car gets 22 km to the liter. Fantastic! " "How does it do that so we can do that on other cars?" "Who knows? This simulation only applies to this specific car and can never be replicated because we have no idea how it achieved that result." "Hey, fantastic simulation!" [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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