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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9709584" data-attributes="member: 6906980"><p>Reasons for a DM not to allow tieflings</p><ul> <li data-xf-list-type="ul">Fiends don't exist in this campaign world. No fiends, no tieflings.</li> <li data-xf-list-type="ul">Fiends do exist and they are a constant threat, anything that looks like a fiend is not going to survive long*. Even if they do it would be logical that they would face fear (and therefore discrimination) everywhere they go and the DM doesn't want to deal with it.</li> <li data-xf-list-type="ul">Tieflings were not on the list of allowed species on the invite (with a couple variations)<ul> <li data-xf-list-type="ul">This is a bit of a test. You knew when you were invited what the restrictions were, there are still plenty of other options.</li> <li data-xf-list-type="ul">The DM runs a persistent world, runs for multiple groups, keeps things consistent across groups. If a tiefling is allowed then there will always be tieflings, if there is a tiefling there is no reason to not have any other random species.</li> </ul></li> <li data-xf-list-type="ul">The DM just doesn't like them<ul> <li data-xf-list-type="ul">They don't like the mechanical benefits</li> <li data-xf-list-type="ul">They feel that people that people who want to play them tend to want to play "edgy" characters that end up being "annoying" characters.</li> </ul></li> <li data-xf-list-type="ul">The DM doesn't have to give a reason if they don't feel like it. It's their game.</li> </ul><p>Now, I'm not saying I personally believe any of these** but I would accept any of them because it's my choice to join their campaign.</p><p></p><p>*I'm not saying this is a <em>good</em> attitude to have, I can see it being realistic</p><p>**If it's my main campaign world it's persistent and I decided on the allowed species decades ago and, depending on the region, there have been within living memory invasions from fiends.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9709584, member: 6906980"] Reasons for a DM not to allow tieflings [LIST] [*]Fiends don't exist in this campaign world. No fiends, no tieflings. [*]Fiends do exist and they are a constant threat, anything that looks like a fiend is not going to survive long*. Even if they do it would be logical that they would face fear (and therefore discrimination) everywhere they go and the DM doesn't want to deal with it. [*]Tieflings were not on the list of allowed species on the invite (with a couple variations) [LIST] [*]This is a bit of a test. You knew when you were invited what the restrictions were, there are still plenty of other options. [*]The DM runs a persistent world, runs for multiple groups, keeps things consistent across groups. If a tiefling is allowed then there will always be tieflings, if there is a tiefling there is no reason to not have any other random species. [/LIST] [*]The DM just doesn't like them [LIST] [*]They don't like the mechanical benefits [*]They feel that people that people who want to play them tend to want to play "edgy" characters that end up being "annoying" characters. [/LIST] [*]The DM doesn't have to give a reason if they don't feel like it. It's their game. [/LIST] Now, I'm not saying I personally believe any of these** but I would accept any of them because it's my choice to join their campaign. *I'm not saying this is a [I]good[/I] attitude to have, I can see it being realistic **If it's my main campaign world it's persistent and I decided on the allowed species decades ago and, depending on the region, there have been within living memory invasions from fiends. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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