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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="The Firebird" data-source="post: 9710042" data-attributes="member: 7015803"><p>This is a great example. For the record, I see this as above board, and this isn't the kind of thing that would break immersion for me. The actions directly relate to the history of the PC and so it is appropriate (imo) for the player to have some narrative control.</p><p></p><p>What I dislike is the player creating fiction which is not closely related to the PCs history. Going back to the rune case:</p><p></p><p>-if the runes were made by the PC, I think the player defining is ok.</p><p>-if the runes were made by the PCs father in a language the two can understand, the player defining them is ok</p><p>-if the runes were made by the PCs ancestors four generations ago, it's a bit sketchy but I'd be ok with it.</p><p>-if the runes were made by other distant members of the PCs culture, I prefer DM control</p><p>-if the runes were made by a culture unrelated to the PC in a region the PC and her ancestors never encountered, then I find player control to break immersion. This holds even if the PC has a memory--"I remember a contact told me this culture created runes as maps".</p><p></p><p>That's just a selection of possibilities on the spectrum.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9710042, member: 7015803"] This is a great example. For the record, I see this as above board, and this isn't the kind of thing that would break immersion for me. The actions directly relate to the history of the PC and so it is appropriate (imo) for the player to have some narrative control. What I dislike is the player creating fiction which is not closely related to the PCs history. Going back to the rune case: -if the runes were made by the PC, I think the player defining is ok. -if the runes were made by the PCs father in a language the two can understand, the player defining them is ok -if the runes were made by the PCs ancestors four generations ago, it's a bit sketchy but I'd be ok with it. -if the runes were made by other distant members of the PCs culture, I prefer DM control -if the runes were made by a culture unrelated to the PC in a region the PC and her ancestors never encountered, then I find player control to break immersion. This holds even if the PC has a memory--"I remember a contact told me this culture created runes as maps". That's just a selection of possibilities on the spectrum. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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