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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9710616" data-attributes="member: 22779"><p>You absolutely do gain some information about how a result was achieved in a video game. You can see the path of the bullet as it hits the baddy. Poof, instant information. If you played an FPS and shot in the opposite direction from the baddy and the baddy fell down, would that be a good simulation? Would that be sim at all? Early Final Fantasy games had their combat as just numbers popping up on the screen after the opponent shakes a little. There's no information being passed along at all. </p><p></p><p>That's the difference between simulation and non-simulation. You keep pointing to that same blog post THAT DISAGREES WITH YOU. He agrees with me. He flat out states that mechanics MUST be tied to the narrative. Hell, his very first point - the fictional world reigns supreme is not how D&D mechanics work. Like, at all. The rules cannot change the world - the mechanics must be diegetic. What do you think that means?</p><p></p><p>And, finally, let me introduce you to the fallacy - appeal to authority. Why do I need to quote some random person on the internet to prove my point. I've proven it over and over again. EVERY SINGLE sim leaning game has mechanics that provide information about how the result occured. Every single one. You've yet to provide a single example of a sim leaning game that doesn't.</p><p></p><p>Think about it this way. Let's drag out the old 4e chestnut, Come and Get It. Now, every single critic will tell you that this is 100% NOT simulationist mechanics. That was the primary example of how 4e wasn't sim. Ok. Now, according to you, the process doesn't matter, only the result. So long as the DM can justify the result in a plausible, logical manner, it's a sim mechanic. Well, guess what, it's trivially easy to post hoc justify why Come and Get It works. Coming up with some sort of reasonable narration is trivially simple. So, that means that 4e is 100% a simulationist leaning game? After all, it passes your criteria. </p><p></p><p>If the only criteria for sim mechanics is that I have to justify the results, then the definition is meaningless.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9710616, member: 22779"] You absolutely do gain some information about how a result was achieved in a video game. You can see the path of the bullet as it hits the baddy. Poof, instant information. If you played an FPS and shot in the opposite direction from the baddy and the baddy fell down, would that be a good simulation? Would that be sim at all? Early Final Fantasy games had their combat as just numbers popping up on the screen after the opponent shakes a little. There's no information being passed along at all. That's the difference between simulation and non-simulation. You keep pointing to that same blog post THAT DISAGREES WITH YOU. He agrees with me. He flat out states that mechanics MUST be tied to the narrative. Hell, his very first point - the fictional world reigns supreme is not how D&D mechanics work. Like, at all. The rules cannot change the world - the mechanics must be diegetic. What do you think that means? And, finally, let me introduce you to the fallacy - appeal to authority. Why do I need to quote some random person on the internet to prove my point. I've proven it over and over again. EVERY SINGLE sim leaning game has mechanics that provide information about how the result occured. Every single one. You've yet to provide a single example of a sim leaning game that doesn't. Think about it this way. Let's drag out the old 4e chestnut, Come and Get It. Now, every single critic will tell you that this is 100% NOT simulationist mechanics. That was the primary example of how 4e wasn't sim. Ok. Now, according to you, the process doesn't matter, only the result. So long as the DM can justify the result in a plausible, logical manner, it's a sim mechanic. Well, guess what, it's trivially easy to post hoc justify why Come and Get It works. Coming up with some sort of reasonable narration is trivially simple. So, that means that 4e is 100% a simulationist leaning game? After all, it passes your criteria. If the only criteria for sim mechanics is that I have to justify the results, then the definition is meaningless. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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