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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="definiteFreakyFishGuy" data-source="post: 9710741" data-attributes="member: 7050925"><p>Perhaps I misunderstood the point. But I don't see how what he wrote supports your position.</p><p></p><p>What I took from the post is that simulationist games aspires to meet a certain level of granularity and realism at a mechanical level, which I found useful. I don't think aspirations are the same as a definition.</p><p></p><p></p><p></p><p>Unless it is a highly technical or uncommon word, I usually find the practice of posting definitions of words from dictionary or wikipedia obnoxious and condescending. If you must have a definition, feel free to pick your favorite on-line dictionary.</p><p></p><p>My point is that your definition of simulation is not a common one.</p><p></p><p></p><p></p><p>To users, RNGs are black boxes. People use them all the time without knowing the underlying algorithm. Different RNGs have different algorithms underneath.</p><p></p><p>That said I don't see how knowing RNG's algorithm is relevant here. Your requirement for a simulation is that it must provide some information about the process it is simulating. An RNG's algorithm gives no information about the process of rolling a physical dice. And yet, people use RNG to <strong>simulate</strong> dice rolls all the time for the results.</p><p></p><p>I believe your position is that d20-checks in DND is not a simulation. If I used an on-line dice, which uses a RNG to do an athletics check, would you say that because we may be able to look up the RNG's algorithm, that a d20-check using an RNG is a simulation?</p><p></p><p>EDIT: If I misrepresented your position in any way, I apologize. It is not my intent to do so, and please feel free to point out any errors on my part. I also understand that you are talking to many people at once, and that those conversations might be much more interesting than mine. I will not feel slighted if you decide to ignore this post. Thank you for the conversation.</p></blockquote><p></p>
[QUOTE="definiteFreakyFishGuy, post: 9710741, member: 7050925"] Perhaps I misunderstood the point. But I don't see how what he wrote supports your position. What I took from the post is that simulationist games aspires to meet a certain level of granularity and realism at a mechanical level, which I found useful. I don't think aspirations are the same as a definition. Unless it is a highly technical or uncommon word, I usually find the practice of posting definitions of words from dictionary or wikipedia obnoxious and condescending. If you must have a definition, feel free to pick your favorite on-line dictionary. My point is that your definition of simulation is not a common one. To users, RNGs are black boxes. People use them all the time without knowing the underlying algorithm. Different RNGs have different algorithms underneath. That said I don't see how knowing RNG's algorithm is relevant here. Your requirement for a simulation is that it must provide some information about the process it is simulating. An RNG's algorithm gives no information about the process of rolling a physical dice. And yet, people use RNG to [B]simulate[/B] dice rolls all the time for the results. I believe your position is that d20-checks in DND is not a simulation. If I used an on-line dice, which uses a RNG to do an athletics check, would you say that because we may be able to look up the RNG's algorithm, that a d20-check using an RNG is a simulation? EDIT: If I misrepresented your position in any way, I apologize. It is not my intent to do so, and please feel free to point out any errors on my part. I also understand that you are talking to many people at once, and that those conversations might be much more interesting than mine. I will not feel slighted if you decide to ignore this post. Thank you for the conversation. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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