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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="SkidAce" data-source="post: 9710855" data-attributes="member: 7706"><p>(the bolded words seem very challenging to me, but I will answer my best) </p><p></p><p>I guess the best way to put it, and answer your question honestly, is thus; (could be long, there's a lot of nuance to the question)*</p><p></p><p>We play a lot of different games. And newer narrative games (we play a lot of Fate) we play as they are intended.</p><p></p><p>But the discussion seems to be about DMs and their campaigns, so...</p><p></p><p>Yes, whoever DMs calls it "their world". And the players tell me "Chris, I really enjoy your world, its so immersive".</p><p>And I tell them I've had this world since 1985. </p><p></p><p>Players could say "I want an X style game" and I have a good idea where to start their adventures. I can answer questions about lore without research. Events are occurring behind the scenes they may or may not be aware of, until encountered in play.</p><p></p><p>But! There are no halflings or orcs on this world. So the players cant play one.</p><p></p><p>It feels like a trap, but to answer the "demand" question, Yes, I demand they do not play halflings, and I use absolute power over world creation.</p><p></p><p>BUT!! They don't care. The guy who wanted a halfling chose a gnome styled a a country farmer. </p><p></p><p>When creating characters I "allow" them to be creative unless it runs directly counter to the setting. If they want to create a new class, I normally "approve". And when they play, the players have complete control over their characters, I dont tell them what to do, I dont even tell them what to feel or think (may suggest as a way of describing the scene)</p><p></p><p></p><p>So BL, answering your question, the answer is technically Yes. Demand, Absolute, Allowed. Like the captain of a ship, the head coach of a team, the leader with veto power.</p><p></p><p>But? I am not a tyrant and these are my friends. I may have absolute power, but I talk to them, I work with them, and since they know and respect that, they would never insist on playing a hafling in a world where they don't exist.</p><p></p><p></p><p></p><p><span style="font-size: 9px">* I wish we could sit at a table and discuss in person, I find people are usually closer together than they think, and stark text on the internet can be very polarizing.</span></p></blockquote><p></p>
[QUOTE="SkidAce, post: 9710855, member: 7706"] (the bolded words seem very challenging to me, but I will answer my best) I guess the best way to put it, and answer your question honestly, is thus; (could be long, there's a lot of nuance to the question)* We play a lot of different games. And newer narrative games (we play a lot of Fate) we play as they are intended. But the discussion seems to be about DMs and their campaigns, so... Yes, whoever DMs calls it "their world". And the players tell me "Chris, I really enjoy your world, its so immersive". And I tell them I've had this world since 1985. Players could say "I want an X style game" and I have a good idea where to start their adventures. I can answer questions about lore without research. Events are occurring behind the scenes they may or may not be aware of, until encountered in play. But! There are no halflings or orcs on this world. So the players cant play one. It feels like a trap, but to answer the "demand" question, Yes, I demand they do not play halflings, and I use absolute power over world creation. BUT!! They don't care. The guy who wanted a halfling chose a gnome styled a a country farmer. When creating characters I "allow" them to be creative unless it runs directly counter to the setting. If they want to create a new class, I normally "approve". And when they play, the players have complete control over their characters, I dont tell them what to do, I dont even tell them what to feel or think (may suggest as a way of describing the scene) So BL, answering your question, the answer is technically Yes. Demand, Absolute, Allowed. Like the captain of a ship, the head coach of a team, the leader with veto power. But? I am not a tyrant and these are my friends. I may have absolute power, but I talk to them, I work with them, and since they know and respect that, they would never insist on playing a hafling in a world where they don't exist. [SIZE=1]* I wish we could sit at a table and discuss in person, I find people are usually closer together than they think, and stark text on the internet can be very polarizing.[/SIZE] [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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