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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9711891" data-attributes="member: 6790260"><p>Again I do not see any desire for <em>belonging</em>. I see "experience this thing I made." I have already said why "have an experience over which I have total control" does not, to me, look even slightly like <em>seeking belonging</em>. This is just a different flavor thereof, where it's an abstract assemblage rather than a physical toy made of plastic or whatever material.</p><p></p><p>Like, one of THE greatest problems with the human need for belonging is how much it results in people experiencing the <em>brutal</em> consequences of enforced conformity. Belonging arises heavily--almost totally, I would say--out of submitting oneself to the judgment, and thus <em>control</em>, of others, unless it specifically takes the form of <em>acceptance</em>, where a person is allowed to belong with very minimal judgment. But even in that situation, acceptance, it requires the person receiving it is showing vulnerability. I don't see vulnerability in this--at all. I see control. I see a world criscrossed by those "bright lines" I mentioned in a recent reply to someone else. I see a person who..."expects prompt and uniform acquiescence", if you will, since my terminology is apparently disliked...which has nothing whatsoever with showing vulnerability to others, with desiring to <em>connect with</em> others.</p><p></p><p>To quote one of the best-written (but, as I've seen recently, <em>not</em> the best-coded) video games of all time: "The human being created civilization not because of a willingness but because of a need to be assimilated into higher orders of structure and meaning." We seek belonging-ness because we need it, and <em>because</em> we need it, we kinda get a little bent out of shape about it--in both directions. Someone exerting <em>this much power over others</em> isn't doing that to seek belonging-ness. They might, potentially, be trying to <em>communicate</em>, but that's a very different thing.</p><p></p><p>Connecting with others requires respecting them as peers--not ensuring the strict and perfectly enforced hierarchy where I'm on top and everyone else is beneath me. (There are some very evocative parallels I could draw here, but I don't think they would be appreciated. Suffice it to say I think this specific thing is an <em>incredibly, cosmologically important</em> concept here in our own real world.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9711891, member: 6790260"] Again I do not see any desire for [I]belonging[/I]. I see "experience this thing I made." I have already said why "have an experience over which I have total control" does not, to me, look even slightly like [I]seeking belonging[/I]. This is just a different flavor thereof, where it's an abstract assemblage rather than a physical toy made of plastic or whatever material. Like, one of THE greatest problems with the human need for belonging is how much it results in people experiencing the [I]brutal[/I] consequences of enforced conformity. Belonging arises heavily--almost totally, I would say--out of submitting oneself to the judgment, and thus [I]control[/I], of others, unless it specifically takes the form of [I]acceptance[/I], where a person is allowed to belong with very minimal judgment. But even in that situation, acceptance, it requires the person receiving it is showing vulnerability. I don't see vulnerability in this--at all. I see control. I see a world criscrossed by those "bright lines" I mentioned in a recent reply to someone else. I see a person who..."expects prompt and uniform acquiescence", if you will, since my terminology is apparently disliked...which has nothing whatsoever with showing vulnerability to others, with desiring to [I]connect with[/I] others. To quote one of the best-written (but, as I've seen recently, [I]not[/I] the best-coded) video games of all time: "The human being created civilization not because of a willingness but because of a need to be assimilated into higher orders of structure and meaning." We seek belonging-ness because we need it, and [I]because[/I] we need it, we kinda get a little bent out of shape about it--in both directions. Someone exerting [I]this much power over others[/I] isn't doing that to seek belonging-ness. They might, potentially, be trying to [I]communicate[/I], but that's a very different thing. Connecting with others requires respecting them as peers--not ensuring the strict and perfectly enforced hierarchy where I'm on top and everyone else is beneath me. (There are some very evocative parallels I could draw here, but I don't think they would be appreciated. Suffice it to say I think this specific thing is an [I]incredibly, cosmologically important[/I] concept here in our own real world.) [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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