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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9712697" data-attributes="member: 29398"><p>Yep. And while I'm quite OK with that, I'm not OK with the 5e-style frequency of crits, and so I require a confirm roll that takes the odds of critting from 1 : 20 to (in my system) more like 3 : 200.</p><p></p><p>That said, we don't have Great Weapon Master. A Fighter with really good "exceptional Strength" (or using a strength device e.g. Ogre Gauntlets or a Girdle of Giant Strength) can get to +5 damage or more just from Strength, then add in a magic weapon and other benefits e.g. Prayer and +9 or +10 isn't unreasonable. Never mind that when two or more multipliers apply, they all stack; thus someone using a Giantslayer sword (double damage vs Giants) who gets a 2x-damage crit is multiplying everything by 4. And our crits go to 4x damage if you're lucky. A high-level Thief backstrike plus crit adds up real fast!</p><p></p><p>Yes this means sometimes we see some truly crazy and pretty much insta-kill damage numbers, but not as often as you might think. In over 40 years of play across all our games I've seen 100+ points of damage done maybe twenty times by a PC, and 200+ points done exactly once. The flip side, of course, is that the monsters get to crit as well; I've maybe seen 3 characters eat 100+ points from a single melee attack* and none of them survived.</p><p></p><p>* - the most damage I've ever seen a PC take from any source happened to one of my own: a wand of lightning broke in a confined space (the inside of a Dragon's mouth) and released all charges at once. My little Hobbit was in that mouth too, and after eating 283 points of damage was reduced to a small crispy pile of slag.......</p><p></p><p>Heh - we roll for hit points and always will.</p><p></p><p>The maximize-dice approach is simple, but also a whole lot less exciting than having the chance of doing something crazy.</p><p></p><p>I prefer the long-tail approach where once in a while you can get that huge damage number.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9712697, member: 29398"] Yep. And while I'm quite OK with that, I'm not OK with the 5e-style frequency of crits, and so I require a confirm roll that takes the odds of critting from 1 : 20 to (in my system) more like 3 : 200. That said, we don't have Great Weapon Master. A Fighter with really good "exceptional Strength" (or using a strength device e.g. Ogre Gauntlets or a Girdle of Giant Strength) can get to +5 damage or more just from Strength, then add in a magic weapon and other benefits e.g. Prayer and +9 or +10 isn't unreasonable. Never mind that when two or more multipliers apply, they all stack; thus someone using a Giantslayer sword (double damage vs Giants) who gets a 2x-damage crit is multiplying everything by 4. And our crits go to 4x damage if you're lucky. A high-level Thief backstrike plus crit adds up real fast! Yes this means sometimes we see some truly crazy and pretty much insta-kill damage numbers, but not as often as you might think. In over 40 years of play across all our games I've seen 100+ points of damage done maybe twenty times by a PC, and 200+ points done exactly once. The flip side, of course, is that the monsters get to crit as well; I've maybe seen 3 characters eat 100+ points from a single melee attack* and none of them survived. * - the most damage I've ever seen a PC take from any source happened to one of my own: a wand of lightning broke in a confined space (the inside of a Dragon's mouth) and released all charges at once. My little Hobbit was in that mouth too, and after eating 283 points of damage was reduced to a small crispy pile of slag....... Heh - we roll for hit points and always will. The maximize-dice approach is simple, but also a whole lot less exciting than having the chance of doing something crazy. I prefer the long-tail approach where once in a while you can get that huge damage number. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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