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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="clearstream" data-source="post: 9712733" data-attributes="member: 71699"><p>To check understanding, will you call a game mechanic "simulative" that does not produce simulationist experiences in play?</p><p></p><p></p><p>Why not? The quality a certain rules text has of predictably producing simulationist experiences identifies it as a simulationist mechanic. Otherwise, I must entertain the possibility of mechanics that I will identify as simulative that <strong>do not</strong> produce simulationist experiences in play. [USER=7025577]@Enrahim[/USER] pointed out that problem upthread.</p><p></p><p>Designable features of rules should contribute to that quality; but I strongly suspect those assessments will stand only in relation to specific preferences regarding experiences, subjects and treatments. So I could say that certain features of a mechanic suit some preferred treatment in delivering target experiences of a subject. That would be useful, but it wouldn't enable me to make the broader claim that those features exclusively identify what is "simulationist" across all possible TTRPGs.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9712733, member: 71699"] To check understanding, will you call a game mechanic "simulative" that does not produce simulationist experiences in play? Why not? The quality a certain rules text has of predictably producing simulationist experiences identifies it as a simulationist mechanic. Otherwise, I must entertain the possibility of mechanics that I will identify as simulative that [B]do not[/B] produce simulationist experiences in play. [USER=7025577]@Enrahim[/USER] pointed out that problem upthread. Designable features of rules should contribute to that quality; but I strongly suspect those assessments will stand only in relation to specific preferences regarding experiences, subjects and treatments. So I could say that certain features of a mechanic suit some preferred treatment in delivering target experiences of a subject. That would be useful, but it wouldn't enable me to make the broader claim that those features exclusively identify what is "simulationist" across all possible TTRPGs. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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