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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9712785" data-attributes="member: 6790260"><p>I don't think the difference is nearly as hard as you claim.</p><p></p><p>Given you don't care about appearance, I'll be focused purely on mechanics. In 5e, being a tiefling gives you three things, the middle of which comes as package deals associated with the three heritages, Abyssal, Cthonic, or Infernal). The first is 60' darkvision. Given this is something many species have, I doubt you care about that. The third thing is the <em>thaumaturgy</em> cantrip, which again, I presume you have no problem with. So the whole focus is on the three-part packages.</p><p></p><p>I assume, for example, that you would not raise such objections with drow/dark elves as characters? Or just elves in general, really. Because guess what? Other than elves getting <em>even more features</em>, they're functionally equivalent to tieflings! Elves get: 60' darkvision, the three-spells package deal selection (drow/wood/high), advantage on saves to avoid Charmed, one free skill proficiency from Insight/Perception/Survival, <em>and</em> Trance.</p><p></p><p>Tieflings get 60' darkvision, the three-spells package deal selection, and Thaumaturgy. <em>That's it</em>.</p><p></p><p>Is it really so hard to have--for example--a wildly divergent subspecies of elf, that was experimented upon to test the boundaries of magic, which resulted in them manifesting slightly different magical powers and <em>losing</em> some of the benefits that come with being an elf? I could see such a group being ostracized and hated for their differences from regular elves (especially if they have the classical "bright red/purple/blue skin" appearance of tieflings!) despite not having <em>any</em> connection whatsoever to anything fiendish since, as you have said, fiends don't exist. It'll be a different spin--racism <em>inflicted upon</em> a people, rather than being an ancient "legacy of evil" or whatever--but when you don't care about the appearance...AND you accept the "the same but <em>objectively better</em>" elf stuff...I just don't understand what the problem is.</p><p></p><p>If the player is okay with something that explicitly isn't, in any way, related to demons or devils or whatever, but still has the same appearance and the same abilities (perhaps reflavored?), I don't really get what the problem here is. Is it that the spells are mostly good...?</p><p></p><p></p><p>GMs. I thought that was understood? Like you...literally used your own example of having permitted something mechanically broken that you shouldn't have, out of ignorance rather than apathy.</p><p></p><p>Someone who is apathetic about permitting something they believe to be problematic has kinda surrendered at least <em>some</em> of their standing to argue that someone else caused a problem.</p><p></p><p></p><p>So...people intentionally and actively trying to destroy the premise of the game they're playing...?</p><p></p><p>I just don't really see this being an actual problem. The people who floated such an idea have made abundantly clear they would never play in such a game and would never run such a game. I don't see what is being achieved here.</p><p></p><p></p><p>I mean, I'm not against calling it out. Very, <em>very</em> much the opposite. I just don't think it fits <em>in this place</em>. That makes it sound like it is purely elective on the GM's part. It is not. Different GMs will apply personal judgment differently, but nobody will advocate approval of things they believe are outright harmful to the ability to <em>play a game at all</em>.</p><p></p><p>This is a restriction required by the very act of playing a cooperative game. It should still be called out. But it should be put where it belongs: at the very heart of the activity, a "we outright HAVE to do this if we want to play" type thing.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9712785, member: 6790260"] I don't think the difference is nearly as hard as you claim. Given you don't care about appearance, I'll be focused purely on mechanics. In 5e, being a tiefling gives you three things, the middle of which comes as package deals associated with the three heritages, Abyssal, Cthonic, or Infernal). The first is 60' darkvision. Given this is something many species have, I doubt you care about that. The third thing is the [I]thaumaturgy[/I] cantrip, which again, I presume you have no problem with. So the whole focus is on the three-part packages. I assume, for example, that you would not raise such objections with drow/dark elves as characters? Or just elves in general, really. Because guess what? Other than elves getting [I]even more features[/I], they're functionally equivalent to tieflings! Elves get: 60' darkvision, the three-spells package deal selection (drow/wood/high), advantage on saves to avoid Charmed, one free skill proficiency from Insight/Perception/Survival, [I]and[/I] Trance. Tieflings get 60' darkvision, the three-spells package deal selection, and Thaumaturgy. [I]That's it[/I]. Is it really so hard to have--for example--a wildly divergent subspecies of elf, that was experimented upon to test the boundaries of magic, which resulted in them manifesting slightly different magical powers and [I]losing[/I] some of the benefits that come with being an elf? I could see such a group being ostracized and hated for their differences from regular elves (especially if they have the classical "bright red/purple/blue skin" appearance of tieflings!) despite not having [I]any[/I] connection whatsoever to anything fiendish since, as you have said, fiends don't exist. It'll be a different spin--racism [I]inflicted upon[/I] a people, rather than being an ancient "legacy of evil" or whatever--but when you don't care about the appearance...AND you accept the "the same but [I]objectively better[/I]" elf stuff...I just don't understand what the problem is. If the player is okay with something that explicitly isn't, in any way, related to demons or devils or whatever, but still has the same appearance and the same abilities (perhaps reflavored?), I don't really get what the problem here is. Is it that the spells are mostly good...? GMs. I thought that was understood? Like you...literally used your own example of having permitted something mechanically broken that you shouldn't have, out of ignorance rather than apathy. Someone who is apathetic about permitting something they believe to be problematic has kinda surrendered at least [I]some[/I] of their standing to argue that someone else caused a problem. So...people intentionally and actively trying to destroy the premise of the game they're playing...? I just don't really see this being an actual problem. The people who floated such an idea have made abundantly clear they would never play in such a game and would never run such a game. I don't see what is being achieved here. I mean, I'm not against calling it out. Very, [I]very[/I] much the opposite. I just don't think it fits [I]in this place[/I]. That makes it sound like it is purely elective on the GM's part. It is not. Different GMs will apply personal judgment differently, but nobody will advocate approval of things they believe are outright harmful to the ability to [I]play a game at all[/I]. This is a restriction required by the very act of playing a cooperative game. It should still be called out. But it should be put where it belongs: at the very heart of the activity, a "we outright HAVE to do this if we want to play" type thing. [/QUOTE]
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