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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Crimson Longinus" data-source="post: 9712860" data-attributes="member: 7025508"><p>Also, at least to me, most of that world building world is not about the system. It is about the fiction, coming up with places, people cultures, organisations, drawing maps and concept art etc etc.</p><p></p><p>Furthermore, one thing where I feel playing 5e helps in this (and one of the main reasons I chose it for my current campaign) is that as most popular system by far margin there is just so much stuff, both official and fan made, for it. You can easily find statblocks for huge variety of creatures to populate your world with. Granted, some rules light systems do not really need such detailed enemy stats, but as I wanted a game where tactical combat features rather prominently, such were needed.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9712860, member: 7025508"] Also, at least to me, most of that world building world is not about the system. It is about the fiction, coming up with places, people cultures, organisations, drawing maps and concept art etc etc. Furthermore, one thing where I feel playing 5e helps in this (and one of the main reasons I chose it for my current campaign) is that as most popular system by far margin there is just so much stuff, both official and fan made, for it. You can easily find statblocks for huge variety of creatures to populate your world with. Granted, some rules light systems do not really need such detailed enemy stats, but as I wanted a game where tactical combat features rather prominently, such were needed. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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