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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Crimson Longinus" data-source="post: 9713594" data-attributes="member: 7025508"><p>Ultimately I feel the fundamental building blocks of the setting are my responsibility as a GM, and I don't need or want input on those. Intelligent species certainly are pretty fundamental part of the setting for me. You said that you'd personally feel human only as the non-human species do not just add much. I feel that, and in the common approach where there are seven thousand species with vague and overlapping themes and not proper place in the world It will feel like that. So when I build the world, I have relatively limited amount of species, so that they can be thematically distinct, and that I can give them proper place in the world, to make them feel like they belong and that playing one means more than a funny mask. So no, adding more species is not a minor thing, nor is it something I am willing to do at the point when the campaign is supposed to soon begin.</p><p></p><p>I want contributions from the players regarding the connections and history of their characters, and I am perfectly willing to incorporate their ideas. Like I said before, that's how Artra got sand skiff riding desert pirates. But the fundamentals are nevertheless set.</p><p></p><p>And as a player I can do collaborative world building, but frankly, in the large scale I do not prefer it. It just often ends up as uninspired mess as there was no unifying vision. I much prefer exploring a cohesive world someone has created.</p><p></p><p>I like collaboration when it is about contacts, organisations, home bases etc the PCs belong to as it helps to connect the characters to the world. But I feel this best works when done in confines of a world that already has solid structure. More about finding your place in the world rather than defining the world itself. </p><p></p><p></p><p></p><p>What the other PCs will do is of course ultimately a choice for their players, but what the general attitudes in the world are certainly is an artistic choice by the GM.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9713594, member: 7025508"] Ultimately I feel the fundamental building blocks of the setting are my responsibility as a GM, and I don't need or want input on those. Intelligent species certainly are pretty fundamental part of the setting for me. You said that you'd personally feel human only as the non-human species do not just add much. I feel that, and in the common approach where there are seven thousand species with vague and overlapping themes and not proper place in the world It will feel like that. So when I build the world, I have relatively limited amount of species, so that they can be thematically distinct, and that I can give them proper place in the world, to make them feel like they belong and that playing one means more than a funny mask. So no, adding more species is not a minor thing, nor is it something I am willing to do at the point when the campaign is supposed to soon begin. I want contributions from the players regarding the connections and history of their characters, and I am perfectly willing to incorporate their ideas. Like I said before, that's how Artra got sand skiff riding desert pirates. But the fundamentals are nevertheless set. And as a player I can do collaborative world building, but frankly, in the large scale I do not prefer it. It just often ends up as uninspired mess as there was no unifying vision. I much prefer exploring a cohesive world someone has created. I like collaboration when it is about contacts, organisations, home bases etc the PCs belong to as it helps to connect the characters to the world. But I feel this best works when done in confines of a world that already has solid structure. More about finding your place in the world rather than defining the world itself. What the other PCs will do is of course ultimately a choice for their players, but what the general attitudes in the world are certainly is an artistic choice by the GM. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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