Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9713721" data-attributes="member: 6785785"><p>Sure… I personally almost always play humans when I play in a game, though every now and then I make an exception. But when I GM, I don’t just get rid of all the other options.</p><p></p><p></p><p></p><p>This is why I’m suggesting you involve the players at the start, before things are set. So it’s not about adding a new race. Get their input so that you have consensus on your restrictions. These means that whatever curated list you come up with is one everyone is already aware of and has had a chance to offer input on. </p><p></p><p></p><p></p><p></p><p>Yes, but as I said, I can’t comment on it without knowing more about the reason. [USER=29398]@Lanefan[/USER] has now elaborated a bit, and what he’s said is pretty standard stuff… his world and the challenge of adding things and so on. The original “artistic choice” is still unclear other than it relates to a bit of setting lore about a war between elves and drow that resulted in the drow fleeing underground. Very standard stuff when it comes to D&D. </p><p></p><p>So what I would consider if this was me… how much does that lore about war between elves and drow inform play? How much does it matter? Is it actively informing events in the game? Is it just a bit of background flavor? Must it have all played out exactly as commonly understood? </p><p></p><p>For me, the purpose of the setting is to provide a framework for play. So how does any given element do that? How important or influential is it to play?</p><p></p><p></p><p></p><p></p><p>And how does that ancient lore inform play? </p><p></p><p></p><p></p><p>Sure, but that’s a stat block and then maybe like a PC creation entry. Seriously… that’s like a few minutes of effort. </p><p></p><p>As for the lore, that may take a bit more… but it also shouldn’t be too much. Have you left any unknown regions? Continents across the sea? Forgotten valleys? </p><p></p><p>And then of course… it’s fantasy so there could be any number of fantastic reasons. Planar travel. Pocket dimension colliding with the prime. A lich shrunk their city and put it in a bottle. And so on. </p><p></p><p>I have learned to look at these moments as opportunities rather than as disruptions. I’m uninterested in maintaining the status quo. </p><p></p><p></p><p></p><p>But if your setting had a war between drow and elves they already exist in the setting, no?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9713721, member: 6785785"] Sure… I personally almost always play humans when I play in a game, though every now and then I make an exception. But when I GM, I don’t just get rid of all the other options. This is why I’m suggesting you involve the players at the start, before things are set. So it’s not about adding a new race. Get their input so that you have consensus on your restrictions. These means that whatever curated list you come up with is one everyone is already aware of and has had a chance to offer input on. Yes, but as I said, I can’t comment on it without knowing more about the reason. [USER=29398]@Lanefan[/USER] has now elaborated a bit, and what he’s said is pretty standard stuff… his world and the challenge of adding things and so on. The original “artistic choice” is still unclear other than it relates to a bit of setting lore about a war between elves and drow that resulted in the drow fleeing underground. Very standard stuff when it comes to D&D. So what I would consider if this was me… how much does that lore about war between elves and drow inform play? How much does it matter? Is it actively informing events in the game? Is it just a bit of background flavor? Must it have all played out exactly as commonly understood? For me, the purpose of the setting is to provide a framework for play. So how does any given element do that? How important or influential is it to play? And how does that ancient lore inform play? Sure, but that’s a stat block and then maybe like a PC creation entry. Seriously… that’s like a few minutes of effort. As for the lore, that may take a bit more… but it also shouldn’t be too much. Have you left any unknown regions? Continents across the sea? Forgotten valleys? And then of course… it’s fantasy so there could be any number of fantastic reasons. Planar travel. Pocket dimension colliding with the prime. A lich shrunk their city and put it in a bottle. And so on. I have learned to look at these moments as opportunities rather than as disruptions. I’m uninterested in maintaining the status quo. But if your setting had a war between drow and elves they already exist in the setting, no? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top