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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Enrahim" data-source="post: 9713775" data-attributes="member: 7025577"><p>Oh. I almost misread you there. I first tought you were talking about general play of the rpg, but you are apparently talking about the particular <em>instant</em> of play. This changes my answer.</p><p></p><p>Do you remememer some hundred pages ago how you rejected my attempts of reading something GNS-like into individual moments of play? You appeared to argue that GNS was working on a more holistic basis, needing to take into account all of play.</p><p></p><p>I think something similar is at work here. I don't think it is possible to take [USER=71699]@clearstream[/USER] 's concepts of simulationistic <em>experiences</em> and usefully translate that to a way to label an <em>isolated</em> moment of play as "simulationistic". The obvious attempt of such a translation is "Can a player have one of the simulative experiences in this moment of play?". However with such a criterion even then play of making a move in tick tack toe could be labeled "simulationistic". Two players <em>might</em> be playing as a side activity to pass the time waiting for their turn while playing a highly immersive rpg, and tick tick toe is so second nature to them that they can perform the moves without breaking immersion. This just as many report rolling a dice is not immersion breaking for them.</p><p></p><p>I cannot see any good coming out of labeling this move in tick tack toe "simulationistic". And as such I do not want to take a stance on if the incident of reading the runes can be labeled "simulationistic". As with the tick tack toe play it clearly happened in an <em>environement</em> that could produce simulationistic <em>experiences</em> the way clearstream describe. However as apart from tick tack toe, there are merits to this situation that <em>possibly</em> could open it to be usefully labeled "simulationistic" via some other labeling scheme I cannot recognise right now.</p><p></p><p>I hope this answered your question?</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9713775, member: 7025577"] Oh. I almost misread you there. I first tought you were talking about general play of the rpg, but you are apparently talking about the particular [I]instant[/I] of play. This changes my answer. Do you remememer some hundred pages ago how you rejected my attempts of reading something GNS-like into individual moments of play? You appeared to argue that GNS was working on a more holistic basis, needing to take into account all of play. I think something similar is at work here. I don't think it is possible to take [USER=71699]@clearstream[/USER] 's concepts of simulationistic [I]experiences[/I] and usefully translate that to a way to label an [I]isolated[/I] moment of play as "simulationistic". The obvious attempt of such a translation is "Can a player have one of the simulative experiences in this moment of play?". However with such a criterion even then play of making a move in tick tack toe could be labeled "simulationistic". Two players [I]might[/I] be playing as a side activity to pass the time waiting for their turn while playing a highly immersive rpg, and tick tick toe is so second nature to them that they can perform the moves without breaking immersion. This just as many report rolling a dice is not immersion breaking for them. I cannot see any good coming out of labeling this move in tick tack toe "simulationistic". And as such I do not want to take a stance on if the incident of reading the runes can be labeled "simulationistic". As with the tick tack toe play it clearly happened in an [I]environement[/I] that could produce simulationistic [I]experiences[/I] the way clearstream describe. However as apart from tick tack toe, there are merits to this situation that [I]possibly[/I] could open it to be usefully labeled "simulationistic" via some other labeling scheme I cannot recognise right now. I hope this answered your question? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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