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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Emerikol" data-source="post: 9713852" data-attributes="member: 6698278"><p>I didn't say that about narrative games. I do think DMs should be upfront during the recruitment stage. I like to put out something with all houserules and campaign details ahead of time. Everyone should do that I think.</p><p></p><p></p><p>No. I am saying that a well detailed world done in advance by the DM is important to us. It cannot be important to a campaign where the players and DM generate the world as they go. </p><p></p><p></p><p>I get that you believe the end result of your game is a well detailed world. I was talking about stepping into a well detailed world. One where the players discover the world. They don't create it. And I know in your eyes that is a form of discovery so I concede that point but it is not the same as what I am talking about. I'm not saying for the entire gaming community that my way is the only way. I like my way and I am upfront with all the details. That is the point. In my games, until you have read the "prospectus" for the campaign you should have no assumptions about even the rules in their entirety let alone the races/classes.</p><p></p><p></p><p></p><p>You are arguing for your approach as if to convince me it is fun. I'm sure you are having fun. I don't think you are lying about it. I believe you. I just like my approach for me.</p><p></p><p></p><p>Well this is the crux of it. All those things are important. In some settings, it just makes sense for there not to be gnomes. Or honestly the DM just wants a game with these five or three races and that is all. It doesn't matter. The debate we are having is about player expectations. I think until the DM has told them something about the campaign they should have very few expectations. I think a class or a race can ruin some settings. </p><p></p><p>To be honest, almost any player I've met that is that insistent on any race or class is someone I already think will not be a good fit for the campaign. It's almost worth it to me to restrict something just to weed those players out. They are far more interested in playing some generic D&D concept than they are playing something immersive to the campaign. </p><p></p><p>There is also the case where the race is modified greatly which could also cause conflict. I had a campaign where elves were psionic instead of magical. Where gunpowder was a secret of the dwarves and only a dwarf could use it.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9713852, member: 6698278"] I didn't say that about narrative games. I do think DMs should be upfront during the recruitment stage. I like to put out something with all houserules and campaign details ahead of time. Everyone should do that I think. No. I am saying that a well detailed world done in advance by the DM is important to us. It cannot be important to a campaign where the players and DM generate the world as they go. I get that you believe the end result of your game is a well detailed world. I was talking about stepping into a well detailed world. One where the players discover the world. They don't create it. And I know in your eyes that is a form of discovery so I concede that point but it is not the same as what I am talking about. I'm not saying for the entire gaming community that my way is the only way. I like my way and I am upfront with all the details. That is the point. In my games, until you have read the "prospectus" for the campaign you should have no assumptions about even the rules in their entirety let alone the races/classes. You are arguing for your approach as if to convince me it is fun. I'm sure you are having fun. I don't think you are lying about it. I believe you. I just like my approach for me. Well this is the crux of it. All those things are important. In some settings, it just makes sense for there not to be gnomes. Or honestly the DM just wants a game with these five or three races and that is all. It doesn't matter. The debate we are having is about player expectations. I think until the DM has told them something about the campaign they should have very few expectations. I think a class or a race can ruin some settings. To be honest, almost any player I've met that is that insistent on any race or class is someone I already think will not be a good fit for the campaign. It's almost worth it to me to restrict something just to weed those players out. They are far more interested in playing some generic D&D concept than they are playing something immersive to the campaign. There is also the case where the race is modified greatly which could also cause conflict. I had a campaign where elves were psionic instead of magical. Where gunpowder was a secret of the dwarves and only a dwarf could use it. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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