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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9714175" data-attributes="member: 29398"><p>Ayup. It's not frequent, but having a sometimes-hungry Vampire as a PC party member might have changed that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Only when said non-traditional species (not class) was rolled on the "Other" species table, which as noted upthread is heavily gated. </p><p></p><p>Some of those over the years have proven...interesting...to try to assimilate as PCs: a Gnoll*, a Centaur, two Leprechauns at different times, a Dryad, a Drow, and a few other things I don't remember right now. And that's ignoring permanent or long-term temporary polymorph effects such as when a PC became a Sylph for quite some time, then got better.</p><p></p><p>One of the characters in the party right now is a half-Skulk half-Frostman. A statistical outlier in every possible sense, he's a carry-forward from an old campaign of mine and as such is also a combination of classes I no longer allow. His species - both of them! - give him a few powers and drawbacks that nobody else has, and (probably more by good luck than anything else) he's thus far fit in OK power-wise.</p><p></p><p>Other than that, while players are free to try different "builds" within the classes, the classes themselves are locked in.</p><p></p><p>* - duirng his career that Gnoll got turned into a Hobgoblin (wild magic surge, I think), then a Human (permanent polymorph), then a Dwarf (he held on to the Axe of the Dwarvish Lords too long), then back to Human (the Axe effect wore off after he stopped carrying it).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9714175, member: 29398"] Ayup. It's not frequent, but having a sometimes-hungry Vampire as a PC party member might have changed that... :) Only when said non-traditional species (not class) was rolled on the "Other" species table, which as noted upthread is heavily gated. Some of those over the years have proven...interesting...to try to assimilate as PCs: a Gnoll*, a Centaur, two Leprechauns at different times, a Dryad, a Drow, and a few other things I don't remember right now. And that's ignoring permanent or long-term temporary polymorph effects such as when a PC became a Sylph for quite some time, then got better. One of the characters in the party right now is a half-Skulk half-Frostman. A statistical outlier in every possible sense, he's a carry-forward from an old campaign of mine and as such is also a combination of classes I no longer allow. His species - both of them! - give him a few powers and drawbacks that nobody else has, and (probably more by good luck than anything else) he's thus far fit in OK power-wise. Other than that, while players are free to try different "builds" within the classes, the classes themselves are locked in. * - duirng his career that Gnoll got turned into a Hobgoblin (wild magic surge, I think), then a Human (permanent polymorph), then a Dwarf (he held on to the Axe of the Dwarvish Lords too long), then back to Human (the Axe effect wore off after he stopped carrying it). [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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